Press articles on G. Papagiannakis’s research contributions

Invited Talks in Peer-reviewed, International Conferences

  1. MAGES 3.0: Tying the knot of medical VR”, In ACM SIGGRAPH 2020 Immersive Pavilion (SIGGRAPH ’20), virtual media tour recap, 2020
  2. “XR technologies in medical training: new possibilities and potential risks”, New Technologies in Health: Medical, Legal and ethical Issues, Aristotle University of Thessaloniki, Thessaloniki, 2019
  3. “Enabling character simulation technologies across the XR continuum”, ViMM Thematic Area Workshop, University of Geneva, Geneva, 2017
  4. “Gamification with virtual characters at the borders of mixed reality and algebras”, Computer Animation and Social Agents 2016 (CASA’16), Keynote Speech, University of Geneva, Geneva 2016
  5. “Mobile, cross-platform, life-size animated virtual characters in indoors and outdoors AR heritage sites for high-fidelity presence and interaction”, EVA-MINERVA2014, XIth Annual International Conference for Professionals in Cultural Heritage, Jerusalem, 2014
  6. “HDR Image Based Lighting and illumination models for dynamic and static virtual characters”, HDRi Summer School, Heraklion, 2013
  7. “Bridging real and virtual worlds”, Virtual World Conference, Serious Games Institute, University of Coventry 2010
  8. “Presence and Interaction in Mixed Reality Heritage”, University of Castilla-La Mancha, Ciudad Real, 2010
  9. “Recreating daily life in Pompeii”, Keynote Speech, Arqueologica 2.0, Seville, 2009
  10. “Real-time realistic rendering and subtle body movements for cultural heritage virtual actors”, Keynote Speech, Cultural Convergence 06, Foundation of Hellenic World, Athens, 2006
  11. “Real-time frameworks for VR/AR simulation”, University of Geneva, Geneva, 2005
  12. “Real-time GPU based rendering”, EPFL, Lausanne, 2004
  13. “Virtual Cultural Heritage”, Naturalia-Artificialia-Virtualia01, University of Aegean, Mytilene, 2001

Invited Talks, International Tutorials, Summer Schools and Panels

  1. “End-to-end social VR platforms”, VRTogether EU Project Joint Business Clinic, Barcelona, 2020
  2. “XR simulation-based empirical learning for virtual surgery”, World XR Forum ‘19, Crans Montana, 2019
  3. “Massive Open Online Courseware in Virtual Reality”, Coursera HQ, Mountain View, 2019
  4. World’s first coop VR collaborative shared surgery training”, Stanford University Med School, USA, 2018
  5. “Transforming Medical Education and Training with VR using M.A.G.E.S.”, Google HQ, Mountain View, 2018
  6. “Medical VR experiential training simulators”, Oculus-Facebook HQ, Menlo Park, 2018
  7. “Medical experiential training for accelerated learning in VR”, Intel HQ, San Jose, 2018
  8. “Transforming medical education and training with VR”, VR in Healthcare Symposium, Zurich, 2018
  9. “From Geometric Algebra to Psychomotor Surgical Training in VR”, University of Southern California, Institute of Creative Technologies, Los Angeles, 2018
  10. “Rules and Models versus Data and Machine Learning in Graphics and Vision”, (panel), CGI17, Yokohama, 2017
  11. “Gamified Presence in virtual museums”, (tutorial), CGI17, Yokohama, 2017
  12. “Mixed Reality and Gamification for Cultural Heritage”, Politecnico di Milano, Department of Architecture & Construction Engineering Summer School, Milan, 2016
  13. “Gamified interaction and real-time rendering in Mixed Reality for Cultural Heritage”, (ITN-DCH Summer School), co-located with CGI16, Heraklion, 2016
  14. “Gamification, Presence and Interaction in Mixed Reality using Geometric Algebra”, Kogacuin University, Tokyo, 2015
  15. “Presence and Interaction in Mixed Reality”, University of Geneva Summer School, Zermatt, 2010
  16. “Knowledge representation in virtual heritage: the state of the art and the emerging challenges”, (panel), Arqueologica 2.0, Seville, 2009
  17. “Outlooks for long term academic research in FP7 in the Networked media area”, (Invitation-only panel organized by EC), EC DG INFSO, Brussels, 2007
  18. “Enaction and the Concept of Presence”, (panel), Enactive06, Grenoble, 2006
  19. “Real-time Inhabited Virtual Worlds and Interaction: Illumination models for interactive, populated real-time virtual worlds”, (tutorial), Eurographics06, Vienna, 2006
  20. “State of the art in Real-time VR and AR systems”, (tutorial), CGI04, Heraklion, 2004

Awards – Distinctions and Grants

  1. “VR together” EU-funded project under grant agreement 762111, member of the international advisory board, May 2020
  2. Epic Games Mega-grant award, 92,058.00 EUR, February 2020
  3. European Innovation Council, Seal of excellence, July 2019, January 2020, March 2020
  4. AWE2019 Best Societal Impact Award, May 2019
  5. AAHKS-Fare Grant award, May 2018
  6. 2nd prize, NBG Seeds Competition, May 2018
  7. NVIDIA Academic partnership, h/w research grants (January 2012, January 2016)
  8. Euromed2014, Second-best paper award
  9. Marie-Curie Intra-European Fellowship Award for Career Development (FP7-PEOPLE-2010-IEF), from the European Commission Research Executive Agency (April 2011)
  10. PhD in Computer Science with Honours, University of Geneva (June 2006)
  11. MSc in Advanced Computing with Honours, University of Bristol (October 1999)