Press articles on G. Papagiannakis’s research contributions

Invited Talks in Peer-reviewed, International Conferences

  1. “Enabling character simulation technologies across the XR continuum”, ViMM Thematic Area Workshop, University of Geneva, Geneva, 2017
  2. “Gamification with virtual characters at the borders of mixed reality and algebras”, Computer Animation and Social Agents 2016 (CASA’16), Keynote Speech, University of Geneva, Geneva 2016
  3. “Mobile, cross-platform, life-size animated virtual characters in indoors and outdoors AR heritage sites for high-fidelity presence and interaction”, EVA-MINERVA2014, XIth Annual International Conference for Professionals in Cultural Heritage, Jerusalem, 2014
  4. “HDR Image Based Lighting and illumination models for dynamic and static virtual characters”, HDRi Summer School, Heraklion, 2013
  5. “Bridging real and virtual worlds”, Virtual World Conference, Serious Games Institute, University of Coventry 2010
  6. “Presence and Interaction in Mixed Reality Heritage”, University of Castilla-La Mancha, Ciudad Real, 2010
  7. “Recreating daily life in Pompeii”, Keynote Speech, Arqueologica 2.0, Seville, 2009
  8. “Real-time realistic rendering and subtle body movements for cultural heritage virtual actors”, Keynote Speech, Cultural Convergence 06, Foundation of Hellenic World, Athens, 2006
  9. “Real-time frameworks for VR/AR simulation”, University of Geneva, Geneva, 2005
  10. “Real-time GPU based rendering”, EPFL, Lausanne, 2004
  11. “Virtual Cultural Heritage”, Naturalia-Artificialia-Virtualia01, University of Aegean, Mytilene, 2001

Invited Talks in International Tutorials, Summer Schools and Panels

  1. “Rules and Models versus Data and Machine Learning in Graphics and Vision”, (panel), CGI17, Yokohama, 2017
  2. “Gamified Presence in virtual museums”, (tutorial), CGI17, Yokohama, 2017
  3. “Mixed Reality and Gamification for Cultural Heritage”, Politecnico di Milano, Department of Architecture & Construction Engineering Summer School, Milan, 2016
  4. “Gamified interaction and real-time rendering in Mixed Reality for Cultural Heritage”, (ITN-DCH Summer School), co-located with CGI16, Heraklion, 2016
  5. “Gamification, Presence and Interaction in Mixed Reality using Geometric Algebra”, Kogacuin University, Tokyo, 2015
  6. “Presence and Interaction in Mixed Reality”, University of Geneva Summer School, Zermatt, 2010
  7. “Knowledge representation in virtual heritage: the state of the art and the emerging challenges”, (panel), Arqueologica 2.0, Seville, 2009
  8. “Outlooks for long term academic research in FP7 in the Networked media area”, (Invitation-only panel organized by EC), EC DG INFSO, Brussels, 2007
  9. “Enaction and the Concept of Presence”, (panel), Enactive06, Grenoble, 2006
  10. “Real-time Inhabited Virtual Worlds and Interaction: Illumination models for interactive, populated real-time virtual worlds”, (tutorial), Eurographics06, Vienna, 2006
  11. “State of the art in Real-time VR and AR systems”, (tutorial), CGI04, Heraklion, 2004

Awards – Distinctions and Grants

  1. NVIDIA Academic partnership, h/w research grants (January 2012, January 2016)
  2. Euromed2014, Second-best paper award
  3. Marie-Curie Intra-European Fellowship Award for Career Development (FP7-PEOPLE-2010-IEF), from the European Commission Research Executive Agency (April 2011)
  4. PhD in Computer Science with Honours, University of Geneva (June 2006)

MSc in Advanced Computing with Honours, University of Bristol (October 1999)