for my Google Scholar page please check here, for BibTex entries please check here and a .bib file here.



  1. Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G., (Eds), “Mixed Reality and Gamification for Cultural Heritage ”, Springer, DOI: 10.1007/978-3-319-49607-8, 2017

Book Chapters

  1. Papagiannakis, G., “Gamification and Serious Games”, N. Lee (Ed.), Encyclopedia of Computer Graphics and Games, Springer, DOI: 10.1007/978-3-319-08234-9, (accepted), 2017
  2. Trahanias, P., Papagiannakis, G., Tsiridis, E., “Psychomotor Surgical Training in Virtual Reality”, Master Case Series & Techniques: Adult Hip, (accepted), Springer, 2017
  3. Papaefthymiou, M., Papagiannakis, G., “Gamified Augmented and Virtual reality character rendering and animation enabling technologies”, Mixed Reality and Gamification for Cultural Heritage, Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (Eds.), Springer, DOI: 10.1007/978-3-319-49607-8, 2017
  4. Zikas P., Bachlitzanakis V., Papaefthymiou M., Papagiannakis G., “A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs”, In: Ioannides M. et al. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, Lecture Notes in Computer Science, vol 10058. Springer, also presented in EuroMed16, Larnaca, 2016
  5. Papanikolaou, P., Papagiannakis, G., “Real-time Separable Subsurface Scattering for animated virtual characters”, GPU Computing and Applications, Springer Singapore, 2015, pp. 53-67, also presented in 2013 Symposium on GPU Computing and Applications, Singapore
  6. Papagiannakis, G., Greassidou, E., Trahanias, P., Tsioumas, M., “A geometric algebra framework for mobile Augmented Reality simulations in digital heritage sites”, Lecture Notes in Computer Science, Springer-Verlag, 2014, also presented in 2014 International Conference in Cultural Heritage, Euromed2014, (2nd best-paper award), Limassol, 2014
  7. Tato, M., Papanikolaou, P., and Papagiannakis, G. “From Real to Virtual Rapid Architectural Prototyping”, Euromed2012, Lecture Notes in Computer Science, Springer-Verlag Berlin Heidelberg 7616, 505–512, October 2012
  8. Magnenat-Thalmann, N., Papagiannakis, G., Chaudhuri, P., “Interactive virtual humans in mobile augmented reality”, Encyclopedia of Multimedia (2nd Edition), pp. 362-368, ISBN: 978-0-387-74724-8, Springer-Verlag, 2008
  9. Papagiannakis, G., Magnenat-Thalmann, N., “Virtual Worlds and Augmented Reality in Cultural Heritage Applications”, Recording, Modeling and Visualization of Cultural Heritage – Baltsavias et al. (eds), pp. 419-430, ISBN-10: 041539208X, Taylor & Francis Group, 2006
  10. Vacchetti, L., Lepetit, V., Ponder, M., Papagiannakis, G., Fua, P., Thalmann, D., Magnenat-Thalmann, N.,  “Stable Real-time AR Framework for Training and Planning in Industrial Environments”, Virtual Reality and Augmented Reality Applications in Manufacturing, Ong, S. K., Nee, A.Y.C. (eds), pp.125-142, ISBN: 1-85233-796-4, Springer-Verlag, 2004

In scientific journals

  1. Papaefthymiou, M., Papagiannakis, G., “Real-time rendering under distant illumination with Conformal Geometric Algebra”, Mathematical Methods in the Applied Sciences, (accepted), John Wiley & Sons, 2017
  2. Argento, E., Papagiannakis, G., Baka, E., Maniadakis, M., Trahanias, P., Nestoros, I., “Augmented Cognition via Brainwave Entrainment in Virtual Reality: an open, integrated brain augmentation in a neuroscience system approach”, Augmented Human Research Journal, (accepted), Springer, 2017
  3. Papaefthymiou M., Hildenbrand D.and Papagiannakis G., “A Conformal Geometric Algebra code generator comparison for Virtual Character Simulation in Mixed Reality”, Advances in Applied Clifford Algebras Journal (accepted), Springer, also to be presented in GACSE workshop, Computer Graphics International 2016, CGI’16, Heraklion, Greece, 2016
  4. Papaefthymiou, M., Hildenbrand, D., Papagiannakis, G., “An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm”, The Visual Computer Journal, Springer, 2016, also to be presented in Computer Graphics International 2016, CGI’16, Heraklion, Greece, 2016
  5. Kateros, S., Georgiou, S., Papaefthymiou, M., Papagiannakis, G., Tsioumas, M., “A comparison of gamified, immersive VR curation methods for enhanced presence and human-computer interaction in digital humanities”, International Journal of Heritage in the Digital Era, vol. 4, no 2, 2015, also presented in “The 1st International Workshop on ICT for the Preservation and Transmission of Intangible Cultural Heritage”, EUROMED2014
  6. Papagiannakis, G., Greasidou, E., Trahanias, P., Tsioumas, M., “Mixed-reality geometric algebra animation methods for gamified intangible heritage”, International Journal of Heritage in the Digital Era, vol. 3, No.4, pp. 683–699, Multi-Science, Apr. 2015
  7. Foni, A., Papagiannakis, G., N., Magnenat-Thalmann, N., “A Taxonomy of 2D and 3D Visualization Technologies for Cultural Heritage Applications”, ACM Journal on Computing and Cultural Heritage, Volume 3, Issue 1, pp. 1-21, June 2010
  8. Magnenat-Thalmann, N., Papagiannakis, G., “Recreating Daily Life in Pompeii”, VAR-Virtual Archaeology Review, ISSN 1989-9947, also presented in Arqueologica 2.0 (2009), vol. 1 (2) pp. 16-20, May 2010
  9. Chaudhuri, P., Papagiannakis, G., Magnenat-Thalmann, N., “Self adaptive animation based on user perspective”, The Visual Computer, Springer-Verlag, 24(7-9), pp. 525-533, July 2008, also presented in CGI08
  10. Magnenat-Thalmann, N., Peternier, A., Righetti, Lim, M., Papagiannakis, G., Fragopoulos, T., Lambropoulou, K., Barsocchi, P., Thalmann, D., “A virtual 3D mobile guide in the INTERMEDIA project”, The Visual Computer, Springer-Verlag, Volume 24, Numbers 7-9, pp. 827-836, July 2008, also presented in CGI08
  11. Papagiannakis, G., Singh, G., Magnenat-Thalmann, N., “A survey of mobile and wireless technologies for augmented reality systems”, Journal of Computer Animation and Virtual Worlds, John Wiley and Sons Ltd, 19, 1, pp. 3-22, February 2008
  12. Foni, A., Papagiannakis, G., Cadi-Yazli, N., Magnenat-Thalmann, N., “Time-Dependant Illumination And Animation Of Virtual Hagia-Sophia”, International Journal of Architectural Computing, Multi-Science Publishing, issue 02, volume 05, pp. 284-301, July 2007
  13. Papagiannakis, G., Magnenat-Thalmann, N., “Mobile Augmented Heritage: Enabling Human Life in Ancient Pompeii”, The International Journal of Architectural Computing, Multi-Science Publishing, issue 02, volume 05, pp. 395-415, July 2007
  14. Magnenat-Thalmann, N., Foni, A., Papagiannakis, G., Cadi-Yazli, N., “Real-time Animation and Illumination in Ancient Roman Sites”, The International Journal of Virtual Reality, IPI Press, vol. 6, no.1, pp. 11-24, March 2007
  15. Egges, A., Papagiannakis, G., Magnenat-Thalmann, N., “Presence and Interaction in Mixed Realities”, The Visual Computer, Springer-Verlag, Volume 23, Number 5, pp. 317-333, May 2007
  16. Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D., “Mixing Virtual and Real scenes in the site of ancient Pompeii”, Journal of Computer Animation and Virtual Worlds, vol. 16, issue 1, John Wiley and Sons Ltd, pp. 11-24, February 2005


In proceedings of international refereed conferences and workshops

  1. Papaefthymiou, M., Nikolakopoulou, V., Leventis, G., Domajnko, M., Ioannides, M., Papagiannakis, G., & Santos, P. (2017), “Projecting our Past to the Future – Challenges and Results : The Case of Asinou church.”, In S. Robert & B. Štular (Eds.), 15th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (pp. 1–5). Graz: Eurographics Association.
  2. Papaefthymiou, M., Kanakis, M., Geronikolakis, E., Nohos, A., Papagiannakis, G., “Rapid reconstruction and simulation of virtual characters in Mixed Reality environments“, ITN-DCH final conference, Olimje, Slovenia, May 2017
  3. Zikas, P., Bachlitzanakis, V., Papaefthymiou, M., Kateros, S., Georgiou, S., Lydatakis, N., Papagiannakis, G., “Mixed Reality Serious Games for smart education”, European Conference on Games Based Learning 2016, ECGBL’16, Paisley, Scotland, October 2016
  4. Zikas, P., Papaefhtymiou, M., Mpaxlitzanakis, V., Papagiannakis, G., “Life-sized Group and Crowd simulation in Mobile AR”, Computer Animation and Social Agents 2016, CASA’16, ACM Press, May 2016
  5. Papaefthymiou, M., Feng, A., Shapiro, A., Papagiannakis, G., “A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters”. ACM SIGGRAPH-ASIA 2015, Symposium On Mobile Graphics and Interactive Applications, Kobe, ACM Press, November 2015
  6. Papaefthymiou, M., Papagiannakis, G., Aristidou, A., Ioannides, M., “A conformal geometric algebra framework for mixed reality and mobile display”, Applied Geometric Algebra in Computer Science and Engineering 2015, AGACSE2015, Barcelona, July 2015
  7. Zidianakis, E., Papagiannakis, G., and Stephanidis, C., “A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments”, ACM SIGGRAPH-ASIA 2014, Symposium On Mobile Graphics And Interactive Applications, December 2014
  8. Papagiannakis, G., Papanikolaou, P., Greassidou, E., Trahanias, P., “glGA: an OpenGL Geometric Application framework for a modern, shader-based computer graphics curriculum”, Education Papers, Eurographics 2014, Strasbourg, April 2014
  9. Papagiannakis, G., “Geometric algebra rotors for skinned character animation blending”, Technical Brief, ACM SIGGRAPH ASIA 2013, Hong Kong, November 2013
  10. Arnold, D., Day, A., Glauert, J., Haegler, S., Jennings, V., Kevelham, B., Laycock, R., Magnenat-Thalmann, N., Maïm, J., Maupu, D., Papagiannakis, G.,Thalmann, D., Yersin, B., and Rodriguez-Echavarria, K., “Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans”, Open Digital Cultural Heritage Systems, EPOCH Final Event 2008, Rome, February 2008
  11. Chaudhuri, P., Papagiannakis, G., Magnenat-Thalmann, N., “Camera-based Gaze Control for Virtual Characters”, ENACTIVE 2007, Grenoble, November 2007
  12. Peternier, A., Righetti, X., Hopmann, M., Thalmann, D., Repetto, M., Papagiannakis, G., Davy, P., Lim, M., Magnenat-Thalmann, N., Barsocchi, P., Fragopoulos, T., Serpanos, D., Gialelis, Y., Kirykou, A.,“Chloe@University: an indoor, mobile mixed reality guidance system”, ACM Virtual Reality Software and Technology 2007 (VRST07), poster paper, ACM Press, Newport Beach, CA, November 2007
  13. Egges, A., Papagiannakis, G., Magnenat-Thalmann, N., “An Interactive Mixed Reality Framework for Virtual Humans”, Cyberworlds 2006, IEEE Computer Society, Lausanne, September 2006
  14. Papagiannakis, G., Kim, H., Magnenat-Thalmann, N., “Believability and Presence in Mobile Mixed Reality Environments”, IEEE VR2005 Workshop on Virtuality Structures, Bonn, March 2005
  15. Papagiannakis, G., Foni, A., Magnenat-Thalmann, N., “Practical Precomputed Radiance Transfer for Mixed Reality”, Proc. of Virtual Systems and Multimedia 2005 (VSMM05), pp. 189-199, VSMM Society, Ghent, October 2005
  16. Magnenat-Thalmann, N., Cordier, F., Seo, H., Papagiannakis, G., “Modeling of Bodies and Clothes for Virtual Environments”, Proc. of Cyberworlds 2004, pp. 201 – 208, IEEE Computer Society, Tokyo, November 2004
  17. Magnenat-Thalmann, N., Papagiannakis, G.,Foni, A., Arevalo-Poizat, M., Cadi-Yazli, N., “Simulating life in ancient sites using mixed reality technology”, CEIG04, Seville, May 2004
  18. Papagiannakis, G., Schertenleib, S., Ponder, M., Arevalo-Poizat, M., Magnenat-Thalmann, N., Thalmann, D., “Real-Time Virtual Humans in AR Sites”, IEE Visual Media Production (CVMP04), pp. 273-276, London, March 2004
  19. Ponder, M., Herbelin, B., Molet, T., Schertenlieb, S., Ulicny, B., Papagiannakis, G., Magnenat-Thalmann, N., Thalmann, D., “Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies“, Proc. of 9th Eurographics Workshop on Virtual Environments 2003, pp. 97-106, The EG Association, ACM Press, Zurich, May 2003
  20. Ponder, M., Papagiannakis, G., Molet, T., Magnenat-Thalmann, N., Thalmann, D., ”VHD++ Framework: Extendible Game Engine with Reusable Components, for VR/AR R&D featuring Advanced Virtual Character Simulation Technologies”, Proc. of Computer Graphics International03, pp. 96-104, IEEE Computer Society Press, Tokyo, July 2003
  21. Vacchetti, L., Lepetit, V., Papagiannakis, G., Ponder, M., Fua, P., Magnenat-Thalmann, N., Thalmann, D., “Stable Real-Time Interaction Between Virtual Humans and Real Scenes”, 3-D Digital Imaging and Modeling 2003 (3DIM03), pp. 449-456, Banff, Alberta, IEEE Computer Society Press, October 2003
  22. Papagiannakis, G., Foni, A., Magnenat-Thalmann, N., “Real-Time recreated ceremonies in VR restituted cultural heritage sites”, CIPA XIXth International Symposium, pp.235-240, Antalya, September 2003
  23. Ponder, M., Herbelin, B., Molet, T., Scherteneib, S., Ulicny, B., Papagiannakis, G., Magnenat-Thalmann, N., Thalmann, D., “Interactive Scenario Immersion: Health Emergency Decision Training in JUST Project”, Proc. Of 1st International Workshop on Virtual Reality Rehabilitation, VRMHR2002, VRlab-EPFL, pp. 87- 101, Lausanne, November 2002
  24. Foni, A., Papagiannakis, G., Magnenat-Thalmann, N., “Virtual HagiaSophia: Restitution, Visualization and Virtual Life Simulation“, UNESCO World Heritage Congress Proceedings, Beijing, October 2002
  25. Papagiannakis, G., Ponder, M., Molet, T., Kshirsagar, S., Cordier, F., Magnenat-Thalmann, N., Thalmann, D., “LIFEPLUS:Revival of life in ancient Pompeii”, Virtual Systems and Multimedia 2002 (VSMM02), Gyeongju, September 2002
  26. Papagiannakis, G., L’Hoste, G., Foni, A., Magnenat-Thalmann, N., “Real-Time Photo Realistic Simulation of Complex Heritage Edifices”, Proc. of Virtual Systems and Multimedia 2001 (VSMM01), pp. 218-227, IEEE Computer Society Press, Berkeley, September 2001


Other publications, reports and tutorial notes

  1. Thalmann, D., Trahanias, P. & Papagiannakis, G., “CGI 2016 Editorial”, The Visual Computer, (2016) 32: 675. doi:10.1007/s00371-016-1271-7, June 2016
  2. Papaefthymiou, M., Plelis, K., Mavromatis, D., Papagiannakis, G., “Mobile Virtual Reality featuring a six degrees of freedom interaction paradigm in a virtual museum application”, Technical Report, FORTH-ICS/TR-462, December 2015
  3. Lydatakis, N., Papagiannakis, G., “Real-time High Dynamic Range (HDR) shadowing for dynamic character simulation”, Technical Report, FORTH-ICS/TR-460, December 2015
  4. Papagiannakis, G., Argento, E., Mpaka, E., Maniadakis, M., Trahanias, P., “A virtual reality brainwave entrainment method for human augmentation applications”, Technical Report, FORTH-ICS/TR-458, September 2015
  5. Schellenberg, R., Tato, M., Papagiannakis, G., “From Real to Virtual Rapid Architectural Prototyping”, Technical Report, FORTH-ICS/TR-425, October 2011
  6. Networked Media Task Force (NM-TF), “Networked Media of the Future”, European Commission, Information Society and Media, ISBN: 978-92-79-06864-5, 2007
  7. Magnenat-Thalmann, N., Papagiannakis, G., Frisoli, A., Bergamasco, M., “Real-time Inhabited Virtual Worlds and Interaction”, Eurographics 2006 Tutorial Notes, Eurographics 2006, 2006
  8. Magnenat-Thalmann, N., O’Kennedy, B., Thalmann, D., Papagiannakis, G., Glardon, P., Joslin, C., Kim, H., “Real-Time Virtual Characters for VR/AR applications”, Computer Graphics International (CGI) 2004 Tutorial Notes, CGI 2004, 2004



  1. Papagiannakis, G., “An Illumination Registration Model for Dynamic Virtual Humans in Mixed Reality”, PhD Thesis, University of Geneva, Sc. 3795, CUI: libre-accès * classif.: I.3.7 PAP * cote: CUIB 2364, June 2006
  2. Papagiannakis, G., “Virtual Reality Visualisation of the Reconstruction of an Ancient Greek Residence”, MSc. Thesis, University of Bristol, June 1999


Citations to publications

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