Department of Computer Science University of Crete, Voutes Campus 70013 Heraklion,
Crete, Greece email: papagian@csd.uoc.gr tel.: +30 2810 39 3548 |
Human Computer Interaction Laboratory, Institute of Computer Science, Foundation
for Research & Technology - Hellas (FORTH) 100 N. Plastira str., GR 700 13 Heraklion,
Crete, Greece email: papagian@ics.forth.gr tel.: +30 2811 392715 |
|
Summary |
He is currently full professor at the Computer Science department of
the University of Crete, Greece,
associated faculty member at FORTH-ICS
with the Human Computer Interaction
Lab and visiting professor at the University
of Geneva. Prior to this post, he was lecturer, senior researcher
and research assistant at MIRALab,
University of Geneva with Prof. Nadia Magnenat-Thalmann. He has also held
positions as lead computer graphics programmer, CTO and CEO in virtual
reality simulation startups. In 2016 he co-founded ORamaVR, a
deep-technology spatial computing medical VR training startup with the
mission to accelerate world’s transition
to medical virtual reality. He is leading ORamaVR as CEO/CTO today. His research and development interests are centered in the field of
high-fidelity interactive computer graphics systems for human computer
interaction, featuring embodied presence, psychomotor learning and
gamification with simulated virtual humans in extended reality based on
geometric algebra computational models. Research questions are driven from
experiential medical VR training to virtual heritage, and from geometric
algebra GPU computational simulation to intelligent, symbiotic extended
reality systems for virtual humans and immersive analytics for scientific
visualization. He has more than 100 publications
in the field, over 2250 citations and h-index 26 (January 2022). He is a
board member of the Computer Graphics Society (CGS) and member of the IEEE,
ACM, Eurographics and SIGGRAPH professional societies. He is associate editor
of the Springer Visual Computer Journal, research topic lead editor of the
Frontiers in Virtual Reality Journal and evaluator/reviewer for the European
Commission and several National Research Funding agencies worldwide. In 2011 he has been awarded with a Marie-Curie Intra-European
Fellowship for Career Development from the European Commission’s Research
Executive Agency. In 2016 he served as Conference Chair of the Computer
Graphics International (CGI’16) annual conference (one of the leading and
oldest computer graphics conferences) and in 2020 as programme co-chair.
Under the auspices of CGI and CGS he co-founded in 2016 the ENGAGE:
Empowering Novel Geometric Algebra for Graphics and Engineering Workshop
running annually ever since. In 2017 he published a Springer-Nature book on Mixed Reality
and Gamification which achieved more than 70.000 downloads so far,
reaching the top 25% most downloaded eBooks on Springer-Nature. He is
currently supervising 2 post-doc, 6 PhD, 2 MSc and several BSc final year
students. His research above has attracted direct contribution of more than €3.3M EU R&D/industrial funding. |
|
Research & Professional Experience
[January 2020 – onwards] University of Geneva, Switzerland
Visiting Professor
of Computer Science
§ Research
& Development in real-time 3D
computer graphics, HCI, mixed reality, gamification,
presence, collaborative networked VR for psychomotor medical training
simulation, geometric algebra models for computer graphics
[August 2016 – now] ORamaVR SA Switzerland & ORamaVR SA Greece
Co-founder and
CEO/CTO in FORTH’s medical VR startup spin-off ORamaVR
§ Research
& Development innovation in
real-time interactive 3D computer graphics systems, geometric algebra, extended
reality, gamification, presence, GPU programming for psychomotor medical
training simulation
§ Scientific
Coordinator of VRADA and Principal
Investigator on the Charity, 5G-Epicentre, Accordion, STARS EU R&D projects as
well as vipGPU, Vern and Haptics4Surge National ESPA R&D
projects
[August 2011 – now] University of Crete, Computer Science Department, Heraklion, Greece
Professor in
Computer Graphics
§ Teaching and
Research in real-time 3D computer
graphics, extended reality, GPU programming, geometric algebra, HCI, geometric
computational models
§ Supervision of PhD, MSc and BSc students
§
Elected as Full Prof., December 2021
§
Elected as Assoc. Prof., May 2017
§
Tenured as Assist. Prof., January 2015
§
Appointed as tenure-track Assist. Prof., August 2011
[April 2011 – now] Foundation
for Research and Technology Hellas, Institute of Computer Science, Greece
Associated Faculty
Member
§ Research in high-fidelity interactive computer graphics systems,
presence, gamification, geometric algebra and interaction in extended reality
using computer graphics algorithms, HCI
§ Principal
Investigator of the UViMCA, ITN-DCH, ViMM EU projects, Marie-Curie Research Fellow in the
HiFi-PRINTER IEF EU project, Affiliated
research Fellow in the RealEstate 2.0, TIMESTORM and AmI EU R&D
projects
[September 2010 – March 2011] 3DTouch S.A.R.L Geneva, Switzerland
Lead Graphics
Programmer
§ Industrial
applied Research in real-time game
engine utilization for rapid prototyping, architectural pre-visualization,
urban planning, presence and interaction
§ 3D Game
Application Development of commercial
computer graphics applications utilizing latest game engines (Unigine), C++, GLSL and scripting languages (UnigineScript), linear and
non-linear event mechanisms, interactive simulation and animation of dynamic 3D
objects and scripted camera view paths
[June 2006 – December 2009] MIRALab-University of Geneva, Switzerland
Senior Researcher
§ Post-doc researcher on real-time computer graphics, carrying
out research and development in illumination & animation models and
real-time VR / AR simulations of dynamic 3D scenes
§ Lecturer for the “Simulating body and face”, MSc Course
4304045, Jan 2007 – Sept 2007
§ Deputy
Coordinator of the INTERMEDIA EU
funded NoE R&D project.
§ Contributor
and co-manager of INDIGO, EPOCH FP6
EU funded R&D projects.
§ Co-author of new EU project proposals. Co-supervisor of master and PhD student contributions.
§ Publishing research results in international refereed scientific
journals and conferences
[November 1999 – June
2006] MIRALab-University of Geneva,
Switzerland
Research Assistant
§ Full-time
researcher, team-leader, author,
contributor and deputy representative of EU IST and INCO-MED research projects
publishing research results in international refereed scientific journals and
conferences in the research domains of: 3D simulation of virtual humans
(CAHRISMA FP5 Project), GPU programming, illumination-rendering (ERATO FP5
Project), virtual heritage (LIFEPLUS FP5 Project), VR and AR interaction (JUST,
STAR FP5 projects).
§ Co-author of new EU project proposals.
§ Publishing research results in international refereed scientific
journals and conferences
Education
[January 2002 – June 2006] University of Geneva, Switzerland
PhD (Honours) in
Computer Science
§ “An illumination registration model for dynamic
virtual humans in mixed reality”, Faculty of Sciences, Department of
Informatics, Thesis Director: Prof. Nadia Magnenat-Thalmann
[October 1998 - October 1999] University of Bristol, UK
MSc (Honours) in
Global Computing and Multimedia (Advanced Computing)
§
“Virtual Reality
visualization of the reconstruction of an ancient Greek residence”, Computer
Science Department, Thesis Director: Prof. Alan Chalmers
[September 1995 - June 1998] University of Manchester, UK
Bachelor of
Engineering (Honours) in Computer Systems Engineering
§ Upper Second class Honours degree (2.1), Department of
Electrical and Electronic Engineering
Key Publications
B1. Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G., (Eds), Mixed Reality
and Gamification for Cultural Heritage, Springer-Nature, DOI:
10.1007/978-3-319-49607-8, 2017
B2. Magnenat-Thalmann, N., Stephanidis, C., Wu, E., Thalmann, D., Sheng, B., Kim, J., Papagiannakis, G., Gavrilova, M., (Eds), Advances in Computer Graphics - 37th Computer Graphics
International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020,
Proceedings. Lecture Notes in Computer Science 12221, Springer, ISBN 978-3-030-61863-6, 2020
B3. Magnenat-Thalmann, N., Interrante, V., Thalmann, D., Papagiannakis, G., Sheng, B., Kim, J., Gavrilova, M., (Eds), Advances in Computer Graphics - 38th Computer Graphics International Conference, CGI 2021, Virtual Event, September 6-10, 2021, Proceedings. Lecture Notes in Computer Science,
Springer, ISBN
978-3-030-89028-5, 2021
Book Chapters
C1.
Vacchetti, L.,
Lepetit, V., Ponder, M., Papagiannakis,
G., Fua, P., Thalmann, D., Magnenat-Thalmann, N., “Stable Real-time AR
Framework for Training and Planning in Industrial Environments”, Virtual
Reality and Augmented Reality Applications in Manufacturing, Ong, S. K., Nee,
A.Y.C. (eds), pp.125-142, ISBN: 1-85233-796-4, Springer-Verlag, 2004
C2.
Papagiannakis, G., Magnenat-Thalmann,
N., "Virtual Worlds and Augmented Reality in Cultural Heritage
Applications", Recording, Modeling and Visualization of Cultural Heritage
- Baltsavias et al. (eds), pp. 419-430, ISBN-10: 041539208X, Taylor &
Francis Group, 2006
C3.
Magnenat-Thalmann,
N., Papagiannakis, G., Chaudhuri,
P., “Applications of Interactive virtual humans in mobile augmented reality”,
Encyclopedia of Multimedia (2nd Edition), pp. 362-368, ISBN: 978-0-387-74724-8,
Springer, 2008
C4.
Tato, M.,
Papanikolaou, P., Papagiannakis, G.
“From Real to Virtual Rapid Architectural Prototyping”, Lecture Notes in
Computer Science, Springer-Verlag Berlin Heidelberg 7616, 505–512, also
presented in International Conference in Cultural Heritage, Euromed 2012
C5.
Papagiannakis, G., Greassidou, E.,
Trahanias, P., Tsioumas, M., “A geometric algebra framework for mobile Augmented
Reality simulations in digital heritage sites”, Lecture Notes in Computer
Science, Springer-Verlag, 2014, also presented in 2014 International Conference
in Cultural Heritage (2nd best-paper award), Euromed 2014
C6.
Papanikolaou, P.,
Papagiannakis, G., “Real-time
Separable Subsurface Scattering for animated virtual characters”, GPU Computing
and Applications, Springer Singapore, 2015, pp. 53-67, also presented in
Symposium on GPU Computing and Applications 2013
C7.
Zikas P.,
Bachlitzanakis V., Papaefthymiou M., Papagiannakis
G., “A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT),
Suitable for Modern, Affordable Cardboard-Style VR HMDs”, In: Ioannides M. et
al. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation,
Preservation, and Protection, Lecture Notes in Computer Science, vol 10058.
Springer, also presented in EuroMed 2016
C8.
Papaefthymiou,
M., Papagiannakis, G., “Gamified
Augmented and Virtual reality character rendering and animation enabling
technologies”, Mixed Reality and Gamification for Cultural Heritage, Ioannides,
M., Magnenat-Thalmann, N., Papagiannakis, G. (Eds.), Springer, DOI:
10.1007/978-3-319-49607-8, 2017
C9.
Papagiannakis, G., “Gamification
and Serious Games”, N. Lee (Ed.), Encyclopedia of Computer Graphics and Games,
Springer International Publishing, DOI: 10.1007/978-3-319-08234-9, 2017
C10.
Papagiannakis G., Geronikolakis,
E., Pateraki, M., López-Menchero, M.V., Tsioumas, M., Sylaiou, S., Liarokapis,
F., Grammatikopoulou, A., Dimitropoulos, K., Grammalidis, N., Partarakis, N.,
Margetis, G., Drossis, G., Vassiliadi, M., Chalmers, A., Stephanidis, C.,
Magnenat-Thalmann, N., “Mixed Reality, Gamified Presence, and Storytelling for
Virtual Museums”, In: Lee N. (eds) Encyclopedia of Computer Graphics and Games.
Springer, Cham, 2018
C11.
Papagiannakis, G., Trahanias, P.,
Kenanidis, E., and Tsiridis, E., Psychomotor Surgical Training in Virtual
Reality. In: The Adult Hip - Master Case Series and Techniques. Springer, Cham,
Cham, 827–830, 2018
C12.
Geronikolakis,
E., Tsioumas, M., Bertrand, S., Loupas, A., Zikas, P., Papagiannakis, G., “New Cross/Augmented Reality Experiences for the
Virtual Museums of the Future”, In: Ioannides M. et al. (eds) Digital Heritage.
Progress in Cultural Heritage: Documentation, Preservation, and Protection.
EuroMed 2018. Lecture Notes in Computer Science, vol 11196. Springer, Cham,
2018, also presented in Euromed 2018
C13.
Baka E., Kentros
M., Papagiannakis G.,
Magnenat-Thalmann N., “Virtual Reality Rehabilitation Based on Neurologic Music
Therapy: A Qualitative Preliminary Clinical Study”, In: Zaphiris P., Ioannou A.
(eds) Learning and Collaboration Technologies. Learning and Teaching. LCT 2018.
Lecture Notes in Computer Science, vol 10925. Springer, Cham, 2018, also
presented in International Conference on Learning and Collaboration
Technologies 2018
C14.
Papaefthymiou M.,
Kanakis M.E., Geronikolakis E., Nochos A., Zikas P., Papagiannakis G., “Rapid Reconstruction and Simulation of Real
Characters in Mixed Reality Environments”, In: Ioannides M. (eds) Digital
Cultural Heritage. Lecture Notes in Computer Science, vol 10605. Springer,
Cham, 2018
C15.
Stefanidi E,
Arampatzis D, Leonidis A, Papagiannakis G. “BricklAyeR - A Platform for
Building Rules for AmI Environments in AR”. Lecture Notes in Computer Science,
volume 11542, also presented in CGI 2019
C16.
Geronikolakis,
E., Zikas, P., Kateros, S., Lydatakis, N., Georgiou, S., Kentros, M., Papagiannakis,
G., “A True AR Authoring Tool for Interactive Virtual Museums”, In: Visual
Computing in Cultural Heritage, Liarokapis, F., Voulodimos, A., Doulamis, N.,
Doulamis, A. (Eds.), Springer-Nature, Series on Cultural Computing, 2020
C17.
Bertrand, S.,
Vassiliadi, M., Papagiannakis G., "Storytelling in Virtual
Reality", In: Lee N. (eds) Encyclopedia of Computer Graphics and Games.
Springer, Cham, 2020
C18.
Stefanidi E.,
Arampatzis D., Leonidis A., Korozi M., Antona M., Papagiannakis G.,
“MagiPlay: An Augmented Reality Serious Game Allowing Children to Program
Intelligent Environments”, In: Gavrilova M., Tan C., Chang J., Thalmann N.
(eds) Transactions on Computational Science XXXVII. Lecture Notes in Computer
Science, vol 12230. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-61983-4_9, 2020
C19.
Kamarianakis, M.,
Papagiannakis, G., “Deform, Cut and Tear a skinned model using Conformal
Geometric Algebra”, presented also in CGI 2020
conference (ENGAGE workshop), Springer LNCS proceedings, 2020
C20.
Stefanidi, E.,
Partarakis N., Zabulis, X, Zikas, P., Papagiannakis, G., Thalmann, N.M.,
“TooltY: An approach for the combination of motion capture and 3D
reconstruction to present tool usage in 3D environments”, In Thalmann N.M.,
Zhang J.J, Jiang X. (eds) Intelligent Scene Modelling and Human Computer
Interaction, Springer, 2021
C21.
Kamarianakis, M., Lydatakis, N., Papagiannakis,
G., “Never
'Drop the Ball' in the Operating Room: An efficient hand-based VR HMD
controller interpolation algorithm, for collaborative, networked virtual
environments”, presented also in CGI 2021 conference (ENGAGE workshop),
Springer LNCS proceedings, 2021 (best paper award)
Journal publications
J1. Papagiannakis,
G.,
Schertenleib, S., O’Kennedy, B., Poizat, M., Magnenat-Thalmann, N., Stoddart,
A., Thalmann, D., “Mixing Virtual and Real scenes in the site of ancient
Pompeii”, Journal of Computer Animation and Virtual Worlds, vol. 16, issue 1,
John Wiley and Sons Ltd, pp. 11-24, February 2005
J2.
Egges, A., Papagiannakis, G., Magnenat-Thalmann,
N., “Presence and Interaction in Mixed Reality Environments”, The Visual Computer,
Springer-Verlag, Volume 23, Number 5, pp. 317-333, May 2007
J3.
Magnenat-Thalmann,
N., Foni, A., Papagiannakis, G.,
Cadi-Yazli, N., “Real-time Animation and Illumination in Ancient Roman Sites”,
The International Journal of Virtual Reality, IPI Press, vol. 6, no.1, pp.
11-24, March 2007
J4.
Papagiannakis, G.,
Magnenat-Thalmann, N., “Mobile Augmented Heritage: Enabling Human Life in
Ancient Pompeii”, The International Journal of Architectural Computing,
Multi-Science Publishing, issue 02, volume 05, pp. 395-415, July 2007
J5.
Foni, A., Papagiannakis, G., Cadi-Yazli, N.,
Magnenat-Thalmann, N., “Time-Dependent Illumination And Animation Of Virtual Hagia-Sophia”,
International Journal of Architectural Computing, Multi-Science Publishing,
issue 02, volume 05, pp. 284-301, July 2007
J6.
Papagiannakis, G., Singh, G.,
Magnenat-Thalmann, N., “A survey of mobile and wireless technologies for
augmented reality systems”, Journal of Computer Animation and Virtual Worlds,
John Wiley and Sons Ltd, 19, 1, pp. 3-22, February 2008
J7.
Magnenat-Thalmann,
N., Peternier, A., Righetti, Lim, M., Papagiannakis,
G., Fragopoulos, T., Lambropoulou, K., Barsocchi, P., Thalmann, D., "A
virtual 3D mobile guide in the INTERMEDIA project", The Visual Computer,
Springer-Verlag, Volume 24, Numbers 7-9, pp. 827-836, also presented in CGI’08, July 2008
J8.
Chaudhuri, P., Papagiannakis, G., Magnenat-Thalmann,
N., "Self-adaptive animation based on user perspective", The Visual
Computer, Springer-Verlag, 24(7-9), pp. 525-533, also presented in CGI’08, July 2008
J9.
Magnenat-Thalmann,
N., Papagiannakis, G., “Recreating
Daily Life in Pompeii”, VAR-Virtual Archaeology Review, ISSN 1989-9947, also
presented in Arqueologica 2.0 (2009), vol. 1 (2) pp. 16-20, May 2010
J10.Foni, A., Papagiannakis,
G., N., Magnenat-Thalmann, N., “A Taxonomy of 2D and 3D Visualization
Technologies for Cultural Heritage Applications”, ACM Journal on Computing and
Cultural Heritage (JOCCH), Volume 3, Issue
1, pp. 1-21, June 2010
J11.Papagiannakis,
G., Greassidou, E., Trahanias, P.,
Tsioumas, M., “Mixed-reality geometric algebra animation methods for gamified
intangible heritage,” International Journal of Heritage in the Digital Era,
vol. 3, No.4, pp. 683–699, April 2014
J12.Kateros, S., Georgiou, S., Papaefthymiou, M., Papagiannakis, G., & Tsioumas, M.,
“A Comparison of Gamified, Immersive VR Curation Methods for Enhanced Presence
and Human-Computer Interaction in Digital Humanities”, International Journal of
Heritage in the Digital Era, 4(2), 221–233. https://doi.org/10.1260/2047-4970.4.2.221, 2015
J13.Papaefthymiou, M., Hildenbrand, D., Papagiannakis, G., “An inclusive
Conformal Geometric Algebra GPU animation interpolation and deformation
algorithm”, The Visual Computer Journal, Springer, 2016, also presented in
Computer Graphics International 2016, CGI’16, Heraklion, Greece, 2016
J14.Papaefthymiou M., Hildenbrand D.and Papagiannakis G., “A Conformal
Geometric Algebra code generator comparison for Virtual Character Simulation in
Mixed Reality”, Advances in Applied Clifford Algebras Journal, Springer, also
presented in GACSE’16, co-located with Computer Graphics International 2016,
CGI’16, Heraklion, Greece, 2016
J15.Thalmann, D., Trahanias, P., Papagiannakis, G., “CGI 2016 Editorial (TVCJ)”, Vis Comput 32: 675.
https://doi.org/10.1007/s00371-016-1271-7, 2016
J16.Argento, E., Papagiannakis,
G., Baka, E., Maniadakis, M., Trahanias, P., Nestoros, I., “Augmented
Cognition via Brainwave Entrainment in Virtual Reality: an open, integrated
brain augmentation in a neuroscience system approach”, Augmented Human Research
Journal, Springer, 2017
J17.Papaefthymiou, M., Papagiannakis, G., “Real-time rendering under distant illumination
with Conformal Geometric Algebra”, Mathematical Methods in the Applied
Sciences, John Wiley & Sons, 2017
J18.Aristidou, A., Stavrakis, E., Papaefthimiou, M., Papagiannakis, G., Chrysanthou, Y.,
“Style-based motion analysis for dance composition”, The Visual Computer, 34:
1725. https://doi.org/10.1007/s00371-017-1452-z, 2017
J19.Vassiliadi M., Sylaiou S., Papagiannakis G., “Literary Myths in Mixed Reality”, Frontiers in
Digital Humanities. 2018;5:34-38. doi:10.3389/fdigh.2018.00021, 2018
J20.Pateraki, M., Papagiannakis,
G., “A 3D Modelling and Photorealistic Simulation Pipeline for 3D Heritage
Edifices”, ERCIM News 113, ERCIM, April 2018
J21.Hooper, J., Tsiridis, E., Feng, J., Schwarzkopf, R.,
Waren, D., Long, W., Poultsides, L., Macaulay, W., Papagiannakis, G., Kenanidis, E., Rodriguez, E., Slover, J., Egol,
K., Phillips, D., Friedlander, S., Collins, M., “Virtual Reality Simulation
Facilitates Resident Training in Total Hip Arthroplasty: A Randomized
Controlled Trial”, The Journal of Arthroplasty, ISSN 0883-5403, https://doi.org/10.1016/j.arth.2019.04.002, 2019
J22.Kouroubali, Α., Kondylakis, Η., Koumakis, L., Papagiannakis,
G., Zikas, P., Katehakis, D., “iSupport: Building a Resilience Support Tool
for Improving the Health Condition of the Patient During the Care Path”,
Studies in health technology and informatics, vol 261, ISSN 0926-9630, pp.
253—258, 2019
J23.Kouroubali, Α., Kondylakis, Η., Koumakis, L.,
Kavlentakis, A.S., Banos, R.M., Camarano, R.H., Papagiannakis, G.,
Zikas, P., Petrakis, Y., Diaz, A.H., Hors-Fraile, S., Marias, K., Katehakis,
D., “Digital Health Tools for Perioperative Stress Reduction in Integrated
Care”, European Journal of Biomedical Informatics, 2020
J24.Zikas, P., Papagiannakis, G., Lydatakis, N.,
Kateros, S., Ntoa, S., Adami, I., Stephanidis, C., “Immersive visual scripting
based on VR software design patterns for experiential training”, Visual
Computer Journal, https://doi.org/10.1007/s00371-020-01919-0, also presented
in Computer Graphics International 2020, CGI’20, Geneva, Switzerland, 2020
J25.Stefanidi, E., Partarakis, N., Zabulis, X., Adami, I., Ntoa, S., Papagiannakis, G., “Transferring
Traditional Crafts from the Physical to the Virtual World: An Authoring and
Visualization Method and Platform”, ACM Journal on Computing and Cultural Heritage
(20-0165), 2020
J26.Margetis G., Apostolakis KC., Ntoa S., Papagiannakis
G., Stephanidis C., “X-Reality
Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums”, Applied Sciences, 11(1):338, 2021
J27.Hassandra M., Galanis E., Hatzigeorgiadis
A., Goudas M., Mouzakidis C., Karathanasi EM., Petridou N., Tsolaki M., Zikas P., Evangelou G., Papagiannakis
G, Bellis G., Kokkotis C., Panagiotopoulos
SR., Giakas G., Theodorakis Y., “Α Virtual Reality
App for Physical and Cognitive Training of Older People With
Mild Cognitive Impairment: Mixed Methods Feasibility Study”, JMIR Serious
Games 2021;9(1): e24170, doi:
10.2196/24170,
2021
J28.Kamarianakis, M., Papagiannakis, G., “An all-in-one geometric algorithm for
cutting, tearing and drilling of
deformable surfaces”, Adv. Appl. Clifford Algebras 31, 58 (2021).
https://doi.org/10.1007/s00006-021-01151-6, 2021
J29.Bertrand, S., Vassiliadi, M., Zikas, P.,
Geronikolakis, E., Papagiannakis, G., “From Readership to Usership:
Communicating Heritage Digitally Through Presence, Embodiment and Aesthetic
Experience ”, Frontiers in
Communication, Vol. 6, doi:10.3389/fcomm.2021.676446, 2021
J30.Birrenbach, T., ZSbinden, J., Papagiannakis,
G., Exadaktylos, AK., Muller, M., Hautz, WE, Sauter, TC., “Effectiveness and utility of virtual reality
simulation as educational tool for safe performance of COVID-19 diagnostics: a
prospective, randomized pilot trial”, Journal of Medical Internet Research
(JMIR) Serious Games 2021;9(4):e29586, URL: https://games.jmir.org/2021/4/e29586, DOI: 10.2196/29586, 2021
J31.Kondylakis, Η., Kouroubali, Α., Katehakis, D.,
Zikas, P., Papagiannakis, G., Apostolakis, K., Stephanidis, C., Hors-Giglioli, I., Fernandez-Luque, L.,
Hors-Fraile, S., Nunez-Benjumea, FJ., “CARINAE:
Reducing perioperative stress and anxiety through Virtual Reality”, Frontiers in Virtual Reality, (submitted), 2021
J32.Zikas, P., Kateros, S., Lydatakis, N., Kentros, M.,
Geronikolakis, E., Kamarianakis, I., Evangelou, M., Kartsonaki, G., Apostolou,
A., Birrenbach, T., Exadaktylos, AK., Sauter, TC., Papagiannakis, G. “Virtual reality medical training for Covid-19 swab testing
and proper handling of personal protective equipment: development and
usability”, Frontiers in Virtual Reality, (submitted), 2021
J33.Papagiannakis, G., Kenanidis, E., Milonakis, N., Potoupnis, M., and Tsiridis, E., “Virtual Reality
surgical medical training in the post-Covid-19 pandemic era” ASGBI Surgical
Life 60, 105–108, 2021
Proceedings of
international refereed conferences and workshops
P1.
Papagiannakis, G., L’Hoste, G.,
Foni, A., Magnenat-Thalmann, N., “Real-Time Photo Realistic Simulation of Complex
Heritage Edifices”, Proc. of Virtual Systems and Multimedia 2001 (VSMM01), pp.
218-227, IEEE Computer Society Press, Berkeley, September 2001
P2.
Papagiannakis, G., Ponder, M.,
Molet, T., Kshirsagar, S., Cordier, F., Magnenat-Thalmann, N., Thalmann, D., “LIFEPLUS:
Revival of life in ancient Pompeii”, Virtual Systems and Multimedia 2002
(VSMM02), Gyeongju, September 2002
P3.
Foni, A., Papagiannakis, G., Magnenat-Thalmann,
N., “Virtual Hagia Sophia: Restitution, Visualization and Virtual Life
Simulation “, UNESCO World Heritage Congress Proceedings, Beijing, October 2002
P4. Ponder, M., Herbelin, B., Molet, T., Scherteneib, S.,
Ulicny, B., Papagiannakis, G.,
Magnenat-Thalmann, N., Thalmann, D., “Interactive Scenario Immersion: Health
Emergency Decision Training in JUST Project”, Proc. Of 1st
International Workshop on Virtual Reality Rehabilitation, VRMHR2002,
VRlab-EPFL, pp. 87- 101, Lausanne, November 2002
P5.
Papagiannakis, G., Foni, A.,
Magnenat-Thalmann, N., “Real-Time recreated ceremonies in VR restituted
cultural heritage sites”, CIPA XIXth International Symposium, pp.235-240,
Antalya, September 2003
P6. Vacchetti, L., Lepetit, V., Papagiannakis, G., Ponder, M., Fua, P., Magnenat-Thalmann, N.,
Thalmann, D., “Stable Real-Time Interaction Between Virtual Humans and Real Scenes”,
3-D Digital Imaging and Modeling 2003 (3DIM03), pp. 449-456, Banff, Alberta,
IEEE Computer Society Press, October 2003
P7. Ponder, M., Papagiannakis,
G., Molet, T., Magnenat-Thalmann, N., Thalmann, D.,” VHD++ Framework:
Extendible Game Engine with Reusable Components, for VR/AR R&D featuring
Advanced Virtual Character Simulation Technologies”, Proc. of Computer Graphics
International03, pp. 96-104, IEEE Computer Society Press, Tokyo, July 2003
P8.
Ponder, M.,
Herbelin, B., Molet, T., Schertenlieb, S., Ulicny, B., Papagiannakis, G., Magnenat-Thalmann, N., Thalmann, D.,
"Immersive VR Decision Training: Telling Interactive Stories Featuring
Advanced Virtual Human Simulation Technologies “, Proc. of 9th
Eurographics Workshop on Virtual Environments 2003, pp. 97-106, The EG
Association, ACM Press, Zurich, May 2003
P9. Papagiannakis,
G., Schertenleib, S., Ponder, M., Arevalo-Poizat, M.,
Magnenat-Thalmann, N., Thalmann, D., “Real-Time Virtual Humans in AR Sites”, 1st European
Conference on Visual Media Production (CVMP), pp. 273–276, IEEE, Los Alamitos,
May 2004
P10.
Magnenat-Thalmann,
N., Papagiannakis, G., Foni, A.,
Arevalo-Poizat, M., Cadi-Yazli, N., “Simulating life in ancient sites using
mixed reality technology”, CEIG04, Seville, May 2004
P11. Magnenat-Thalmann, N., Cordier, F., Seo, H., Papagiannakis, G., “Modeling of Bodies
and Clothes for Virtual Environments”, Proc. of Cyberworlds 2004, pp. 201 – 208,
IEEE Computer Society, Tokyo, November 2004
P12. Papagiannakis,
G., Foni, A.,
Magnenat-Thalmann, N., “Practical Precomputed Radiance Transfer for Mixed
Reality”, Proc. of Virtual Systems and Multimedia 2005 (VSMM05), pp. 189-199,
VSMM Society, Ghent, October 2005
P13.
Papagiannakis, G., Kim, H.,
Magnenat-Thalmann, N., "Believability and Presence in Mobile Mixed Reality
Environments", IEEE VR2005 Workshop on Virtuality Structures, Bonn, March
2005
P14.
Egges, A., Papagiannakis, G., Magnenat-Thalmann,
N., “An Interactive Mixed Reality Framework for Virtual Humans”, Cyberworlds
2006, IEEE Computer Society, Lausanne, September 2006
P15.Chaudhuri, P., Papagiannakis,
G., Magnenat-Thalmann, N., “Camera-based Gaze Control for Virtual
Characters”, ENACTIVE 2007, Grenoble, November 2007
P16. Peternier, A., Righetti, X., Hopmann, M., Thalmann,
D., Repetto, M., Papagiannakis, G.,
Davy, P., Lim, M., Magnenat-Thalmann, N., Barsocchi, P., Fragopoulos, T.,
Serpanos, D., Gialelis, Y., Kirykou, A.,“Chloe@University: an indoor, mobile
mixed reality guidance system”, ACM Virtual Reality Software and Technology 2007
(VRST07), poster paper, ACM Press, Newport Beach, CA, November 2007
P17.Arnold, D., Day, A., Glauert, J., Haegler, S.,
Jennings, V., Kevelham, B., Laycock, R., Magnenat-Thalmann, N., Maïm, J.,
Maupu, D., Papagiannakis, G.,
Thalmann, D., Yersin, B., and Rodriguez-Echavarria, K., “Tools for Populating
Cultural Heritage Environments with Interactive Virtual Humans”, Open Digital
Cultural Heritage Systems, EPOCH Final Event 2008, Rome, February 2008
P18. Papagiannakis,
G., “Geometric
algebra rotors for skinned character animation blending”, ACM SIGGRAPH-ASIA
2013, Technical Brief, Hong Kong, ACM Press, November 2013
P19. Papagiannakis,
G., Papanikolaou,
P., Greassidou, E., and Trahanias, P., glGA: an OpenGL Geometric Application
framework for a modern, shader-based computer graphics curriculum.
Eurographics2014, Education Papers, 1–8, Strasbourg, April 2014
P20. Zidianakis, E., Papagiannakis,
G., and Stephanidis, C., “A cross-platform, remotely-controlled mobile
avatar simulation framework for AmI environments”, ACM SIGGRAPH-ASIA 2014,
Symposium On Mobile Graphics and Interactive Applications, Shenzhen, ACM Press,
December 2014
P21. Papaefthymiou, M., Papagiannakis, G., Aristidou, A., Ioannides, M., “A conformal
geometric algebra framework for mixed reality and mobile display”, Applied
Geometric Algebra in Computer Science and Engineering 2015, AGACSE2015,
Barcelona, July 2015
P22. Papaefthymiou, M., Feng, A., Shapiro, A., Papagiannakis, G., “A fast and robust
pipeline for populating mobile AR scenes with gamified virtual characters”. ACM
SIGGRAPH-ASIA 2015, Symposium On Mobile Graphics and Interactive Applications,
Kobe, ACM Press, November 2015
P23. Zikas, P., Papaefhtymiou, M., Mpaxlitzanakis, V., Papagiannakis, G., “Life-sized Group
and Crowd simulation in Mobile AR”, Computer Animation and Social Agents 2016,
CASA’16, ACM Press, Geneva, May 2016
P24. Zikas, P., Bachlitzanakis, V., Papaefthymiou, M.,
Kateros, S., Georgiou, S., Lydatakis, N., Papagiannakis,
G., “Mixed Reality Serious Games for smart education”, European Conference
on Games Based Learning 2016, ECGBL’16, Paisley, October 2016
P25. Papaefthymiou, M., Nikolakopoulou, V., Leventis, G.,
Domajnko, M., Ioannides, M., Papagiannakis,
G., & Santos, P. (2017). “Projecting our Past to the Future - Challenges and
Results: The Case of Asinou church”, In S. Robert & B. Štular (Eds.), 15th
EUROGRAPHICS Workshop on Graphics and Cultural Heritage, Graz, Eurographics
Association, Graz, 2017
P26. Papagiannakis,
G., Lydatakis, N.,
Kateros, S., Georgiou, S., and Zikas, P., 2018, “Transforming Medical Education and Training with VR
using M.A.G.E.S.”, In Proceedings of Siggraph Asia ’18 Posters, https://doi.org/10.1145/3283289.3283291, Tokyo, December, 2018
P27. Margetis, G., Papagiannakis,
G., Stephanidis, C., “Realistic natural interaction with virtual statues in
X-Reality environments”, ISPRS International Archives of Photogrammetry, Remote
Sensing and Spatial Information Sciences, GEORES19, Milan, 2019
P28. Stefanidi, E., Partarakis N., Zabulis, X, Papagiannakis,
G., “An Approach for the Visualization of Crafts and Machine Usage in
Virtual Environments”, 2020 ACHI Conference on Advances in Computer-Human
Interactions, Valencia, 2020
P29. Papagiannakis, G., Zikas, P., Lydatakis, N., Kateros, S., Kentros, M.,
Geronikolakis, E., Kamarianakis, M., Kartsonaki, I., Evangelou, G., “MAGES 3.0: Tying the knot of medical VR”, In ACM SIGGRAPH 2020 Immersive Pavilion (SIGGRAPH
'20), Association for Computing Machinery, New York, NY,
USA, Article 6, 1–2. DOI:https://doi.org/10.1145/3388536.3407888, 2020
P30. Stefanidi, E., Korozi, M., Leonidis, A., Antona, M., Papagiannakis,
G., “The LECTOR Podium. An innovative teacher workstation for the
Intelligent Classroom of the future”, ICETC 2020 - The 12th International
Conference On Education Technology And Computers, London, 2020
P31. Zikas, P., Kamarianakis, M., Kartsonaki, I.,
Lydatakis, N., Kateros, S.,
Kentros, M., Geronikolakis,
E., Evangelou, G., Catilo,
P.A., Papagiannakis, G., "Covid-19 VR Strikes Back: Innovative
medical VR training", In ACM SIGGRAPH 2021 Immersive Pavilion (SIGGRAPH
'21), Association for Computing Machinery, New York, NY, USA, 2021
P32. Stefanidi, E., Korozi, M., Leonidis, A., Arampatzis, D., Antona, M., Papagiannakis, G., (2021), “When
Children Program Intelligent Environments: Lessons Learned from a Serious AR
Game”, ACM Interaction Design and Children Conference (IDC 2021), Athens, 2021
P33. Bellas, N., Antonopoulos,
C., Lalis, C., Gkeka, MR.,
Patras, A., Keramidas, G., Stamoulis, I., Tavoularis, N., Piperakis, S., Hourdakis, E., Trahanias, P., Zikas,
P., Kartsonaki, I., Papagiannakis, G.,
“Architectures for SLAM and Augmented Reality Computing”, International
Conference on Field-Programmable Logic and Applications, (FPL 2021), Dresden,
2021
P34. Kamarianakis, M., Lydatakis, N., Protopsaltis, A.,
Petropoulos, J., Tamiolakis, M., Zikas, P., Papagiannakis, G., “"Deep
Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and
Drill of Soft-bodies in Mobile VR”, (submitted), arXiv:2108.05281 [cs.GR]
Other publications, reports and tutorial notes
R2.
Magnenat-Thalmann,
N., Papagiannakis, G., Egges, A.,
Lyard, E., "Real-time Inhabited Virtual Worlds and Interaction -
interactive virtual worlds module", Eurographics 2006 Tutorial Notes, URI:
http://dx.doi.org/10.2312/egt.20061065, EG’06, 2006
R3.
Networked Media
Task Force (NM-TF), “Networked Media of the Future”, European Commission,
Information Society and Media, ISBN: 978-92-79-06864-5, 2007
R4.
Schellenberg, R.,
Tato, M., Papagiannakis, G., “From
Real to Virtual Rapid Architectural Prototyping”, Technical Report,
FORTH-ICS/TR-425, October 2011
R5.
Papagiannakis, G., Argento, E.,
Mpaka, E., Maniadakis, M., Trahanias, P., “A virtual reality brainwave
entrainment method for human augmentation applications”, Technical Report,
FORTH-ICS/TR-458, September 2015
R6.
Lydatakis, N., Papagiannakis, G., “Real-time High
Dynamic Range (HDR) shadowing for dynamic character simulation”, Technical
Report, FORTH-ICS/TR-460, December 2015
R7.
Papaefthymiou,
M., Plelis, K., Mavromatis, D., Papagiannakis,
G., “Mobile Virtual Reality featuring a six degrees of freedom interaction
paradigm in a virtual museum application”, Technical Report, FORTH-ICS/TR-462,
December 2015
R8.
Hildenbrand, D.,
Hitzer, E., Papagiannakis, G.,
“Preface for Special Issue on Geometric Algebra in Computer Science and
Engineering”, Advances in Applied Clifford Algebras, 1–2. http://doi.org/10.1007/s00006-017-0799-6, 2017
R9.
Geronikolakis, E., Papagiannakis, G., “An XR rapid
prototyping framework for interoperability across the reality spectrum”, arxiv: 2101.01771 [cs.GR], 2021
Dissertations
D1.
Papagiannakis, G., “Virtual Reality Visualization of the Reconstruction of an Ancient
Greek Residence”, MSc. Thesis, University of Bristol, June 1999
D2. Papagiannakis,
G., “An Illumination Registration
Model for Dynamic Virtual Humans in Mixed Reality”, PhD Thesis (Hons),
University of Geneva, Sc. 3795, CUI: libre-accès * classif.: I.3.7 PAP * cote:
CUIB 2364, June 2006
Citations to publications
Google Scholar
metrics, January 2022
· Number of Citations: 2250
· h-index: 26
Professional Activities
Funded research & development projects after joining University of
Crete & FORTH
1.
Hifi-PRINTER
(Marie-Curie IEF: 274669, 01/04/2011-30/03/2014): Principal Marie-Curie
Research Fellow Scientist, EU
contribution: 218,000.00 EUR
2.
HDRi (COST Action
4208/10, 20/01/2011-15/05/2015): Principal Investigator & member of
management committee, EU contribution:
20,000.00 EUR
3.
FORTH-3DTouch
S.A., Principal Investigator, s/w development agreement (1/4/12 – 1/7/12),
Industrial contribution: 6,000.00 EUR
4.
ITN-Digital
Cultural Heritage (Marie-Curie ITN 608013, 01/10/2013-01/10/2017): Principal
Investigator, EU Contribution: 310,706.00
EUR
5. ViMM (Horizon2020 CULT-COOP CSA 727107,
01/11/2016-30/04/2019): Principal Investigator, EU Contribution: 97,500.00 EUR
6. ORamaVR FORTH Spin-off Pre-Seed financing 2016: Co-founder/CTO, PJ Tech
Catalyst VC Fund: 575,000 EUR
7. vipGPU (Hellenic Ministry of Economy and Development Τ1ΕΔΚ-01149,
Partnership Agreement (PA), 01/04/2018-31/03/2021): Principal Investigator, EU Contribution: 180,000.00 EUR
8. VRADA (Hellenic Ministry of Economy and Development
Τ1ΕΔΚ-01448, Partnership Agreement (PA), 01/04/2018-31/03/2021): Project
Scientific Coordinator, EU Contribution:
120,000.00 EUR
9. STARS (Horizon2020
Public-Private Procurement 727585 Phase1-2, 1/3/19-31/12/20): Principal Investigator, EU Contribution: 42,600.00 EUR
10. Accordion (Horizon2020
ICT-15-2019-RIA 871793 1/1/2020-31/12/2023): Principal
Investigator, EU Contribution: 256,250.00
EUR
11. ORamaVR Technology Startup
spinoff of ICS-FORTH: Co-founder & CEO/CTO, bridge growth financing round,
October 2020: 370,000 EUR
12. UViMCA (Horizon2020 Marie Curie Fellowship 893454,
18/01/2021-17/01/2023): Principal Investigator, EU Contribution: 164,558.40 EUR
13. CHARITY (Horizon2020
ICT-40-2020-RIA 101016509 1/1/2021-31/12/2024): Principal Investigator, EU Contribution: 350,000.00 EUR
14.
5G-EPICENTRE (Horizon2020 ICT-41-2020-IA 101016521 1/1/2021-31/12/2024): Principal Investigator, EU Contribution: 308,437.50 EUR
Funded research & development projects at University of Geneva
15.
CAHRISMA
(ICA3-1999-10023, 01/02/2000-01/02/2003), ERATO (ICFP-502A3PR03,
01/02/2003-01/01/2006) STREPs: Deputy organization representative, co-author
and contributor, EU contribution:
595,670.00 EUR and 893,927.00 EUR respectively
16.
LIFEPLUS
(IST-2001-34545, 01/04/2002-30/09/2004) STREP: Co-author, contributor and
deputy project technical coordinator. LIFEPLUS
was ranked first in the 2002 Networked Audiovisual Systems Directorate D
proposals review, amongst 150 other submissions, Total EU contribution:
1,452,000 EUR
17.
STAR
(IST-2000-28764, 01/07/2001-30/06/2004), JUST (IST-1999-12581,
01/01/2000-30/05/2003) STREPs: Deputy organization representative, co-author
& contributor, Total EU contribution:
1,350,000 EUR and 1,527,500 EUR respectively
18.
EPOCH
(IST-2002-507382, 01/04/2004-30/03/2008), ENACTIVE (IST-2004-002114, 01/01/2004-30/12/2007)
NoEs: Deputy organization representative, co-author & contributor, Total EU contribution: 7,880,000 EUR and
5,000,000 EUR respectively
19.
INDIGO
(IST-045388, 01/02/2007-30/06/2010) STREP: Deputy organization representative,
co-author & contributor, Total EU
contribution: 2,079,999 EUR
20.
INTERMEDIA
(IST-2006-38419, 01/10/2006-30/9/2010) NOE: Deputy project coordinator,
co-author & contributor, Total EU contribution: 5,596,000 EUR
Invited Talks in Peer-reviewed, International
Conferences
1.
“Virtual
Cultural Heritage”,
Naturalia-Artificialia-Virtualia’01, University of Aegean, Mytilene, 2001
2.
“Real-time
realistic rendering and subtle body movements for cultural heritage virtual
actors”, Keynote Speech, Cultural
Convergence 06, Foundation of Hellenic World, Athens, 2006
3.
“Recreating
daily life in Pompeii”, Keynote
Speech, Arqueologica 2.0, Seville, 2009
4.
“Presence and
Interaction in Mixed Reality Heritage”,
University of Castilla-La Mancha, Ciudad Real, 2010
5.
“Bridging real
and virtual worlds”, Virtual World
Conference, Serious Games Institute, University of Coventry 2010
6.
“Mobile,
cross-platform, life-size animated virtual characters in indoors and outdoors
AR heritage sites for high-fidelity presence and interaction”, EVA-MINERVA2014, XIth Annual International
Conference for Professionals in Cultural Heritage, Jerusalem, 2014
7.
“Gamification
with virtual characters at the borders of mixed reality and algebras”, Computer Animation and Social Agents 2016 (CASA’16),
Keynote Speech, University of Geneva, Geneva 2016
8.
“Enabling
character simulation technologies across the XR continuum”, ViMM Thematic Area Workshop, University of Geneva,
Geneva, 2017
9.
“XR
technologies in medical training: new possibilities and potential risks”, New Technologies in Health: Medical, Legal and
ethical Issues, Aristotle University of Thessaloniki, Thessaloniki, 2019
10.
“MAGES 3.0:
Tying the knot of medical VR”, In ACM SIGGRAPH 2020 Immersive Pavilion
(SIGGRAPH '20), virtual media tour recap, 2020
11.
“Virtual Reality in Acute Care: From Training to
Application”, 2nd Swiss Congress of Tele Emergency Medicine and eHealth,
Bern, 2021
12.
“Computational XR medicine: accelerate world’s
transition to medical VR training with applied computer graphics research”, CGS
CGI2021, Keynote Speech, Geneva, 2021
13. “New frontiers in
simulation-based VR training for healthcare”, 6th NASCE / UEMS Scientific Meeting,
Keynote Speech, Athens, 2022 (postponed from 2021)
14. “Computational XR
medicine: latest advances towards metaverse-ready virtual training”, IVRHA
workshop, Dublin, 2021
15. “Accelerating
world’s transition to medical VR training: standards and ethics”, ITU
Kaleidoscope, Geneva, 2021
Invited Talks, International Tutorials, Summer Schools & Panel
presentations
1. “State of the art in Real-time VR and AR systems”,
(tutorial), CGI04, Heraklion, 2004
2.
“Real-time GPU
based rendering”, (tutorial), EPFL, Lausanne, 2004
3.
“Real-time
frameworks for VR/AR simulation”, (tutorial), University of Geneva,
Geneva, 2005
4.
“Real-time
Inhabited Virtual Worlds and Interaction: Illumination models for interactive,
populated real-time virtual worlds”, (tutorial), Eurographics06,
Vienna, 2006
5.
“Enaction and the
Concept of Presence”, (panel), Enactive06, Grenoble, 2006
6.
“Outlooks for
long term academic research in FP7 in the Networked media area”,
(Invitation-only panel organized by EC), EC DG INFSO, Brussels, 2007
7.
“Knowledge
representation in virtual heritage: the state of the art and the emerging
challenges”, (panel), Arqueologica 2.0, Seville, 2009
8.
“Presence and
Interaction in Mixed Reality”, University of Geneva Summer School, Zermatt, 2010
9.
“HDR Image Based
Lighting and illumination models for dynamic and static virtual characters”, HDRi Summer
School, Heraklion, 2013
10. “Gamification, Presence and Interaction in Mixed
Reality using Geometric Algebra”, Kogacuin University, Tokyo, 2015
11. “Gamified interaction and real-time rendering in Mixed
Reality for Cultural Heritage”, (ITN-DCH Summer School), co-located with CGI16,
Heraklion, 2016
12. “Mixed Reality and Gamification for Cultural Heritage”, Politecnico di
Milano, Department of Architecture & Construction Engineering Summer
School, Milan, 2016
13. “Gamified Presence in virtual museums”, (tutorial),
CGI17, Yokohama, 2017
14. “Rules and Models versus Data and Machine Learning in
Graphics and Vision”, (panel), CGI17, Yokohama, 2017
15. “From Geometric Algebra to Psychomotor Surgical
Training in VR”, University of Southern California, Institute of
Creative Technologies, Los Angeles, 2018
16. “Transforming medical education and training with VR”, VR in
Healthcare Symposium, Zurich, 2018
17. “Medical experiential training for accelerated learning
in VR”, Intel HQ, San Jose, 2018
18. “Medical VR experiential training simulators”,
Oculus-Facebook HQ, Menlo Park, 2018
19. “Transforming Medical Education and Training with VR
using M.A.G.E.S.”, Google HQ, Mountain View, 2018
20. “World’s first coop VR collaborative shared surgery
training”, Stanford University Med School, USA, 2018
21. “Massive Open Online Courseware in Virtual Reality”, Coursera HQ,
Mountain View, 2019
22. “XR simulation-based empirical learning for virtual
surgery”, World XR Forum ‘19, Crans Montana, 2019
23. “End-to-end social VR platforms”, VRTogether EU
Project Joint Business Clinic, Barcelona, 2020
24. “XR technologies
for medical training”, Greek Electrical & Computer Engineering Students
Conference, SFHMMY12, Start-up Panel, Thessaloniki, 2021
25. “5G-edge spatial
computing for smart cities”, Smart Cities and
Technologies Summer School, Athena European University, Heraklion, 2021
26. “Education 4.0:
after zoom what? The rise of extended reality technologies in education and
computational creativity”, Department of
Education, University of Western Macedonia, Florina, 2021
27. “Grand challenges
for XR computational medicine: the case of training”, Laboratory of Cognitive Neuroscience, EPFL,
Campus-Biotech, 2021
28. “ORamaVR: a
FORTH-ICS startup spin-off”, Invited Talk, Beyond Exhibition, Thessaloniki,
2021
Awards - Distinctions
1.
Marie-Curie
Intra-European Fellowship Award for Career Development (FP7-PEOPLE-2010-IEF), from
the European Commission Research Executive Agency, April 2011
2.
Euromed2014,
Second-best paper award, November 2014
3.
NVIDIA Academic
partnership, h/w research grants, January 2012,
January 2016
4.
2nd
prize, NBG Seeds Competition, May 2018
5.
AAHKS-Fare Grant award,
May 2018
6.
AWE2019 Best
Societal Impact Award, May 2019
7.
European
Innovation Council, Seal of excellence, July 2019, January 2020, March 2020
8.
Epic Games
Mega-grant award, 92,058.00 EUR, February 2020
9.
“VR together”
EU-funded project under grant agreement 762111, member of the international
advisory board, May 2020
10.
Elevate Greece Award for the Startup with “Best
Societal Impact”, September 2021
11.
CGI21-ENGAGE21: Best paper award for “Never 'Drop the
Ball' in the Operating Room: An efficient hand-based VR HMD controller
interpolation algorithm, for collaborative, networked virtual environments”
12.
Ranked at position 7315 out of 63,951 (top 11%) of all
Greek scientists with at least 5 papers cited in Scopus, reported in “Baas,
Jeroen; Boyack, Kevin; Ioannidis, John P.A. (2021),
“August 2021 data-update for "Updated science-wide author databases of
standardized citation indicators"”, Mendeley Data, V3, doi:
10.17632/btchxktzyw.3, https://elsevier.digitalcommonsdata.com/datasets/zbyctscmbn/1 ” from “John P.
A. Ioannidis, Chara Koutsioumpa, Angeliki
Vakka, Georgios Agoranos, Chrysanthi Mantsiou, Maria Kyriaki Drekolia, Nikos Avramidis, Despina G. Contopoulos-Ioannidis,
Konstantinos Drosatos, Jeroen Baas; Comprehensive
mapping of local and diaspora scientists: A database and analysis of 63,951
Greek scientists. Quantitative Science Studies 2021; 2 (2): 733–752.”
Participation and Demonstrations of R&D results in Industrial
venues, fairs and forums
1.
May 2003, 1st
LIFEPLUS demonstration in Pompeii, Technical integration demonstration
2.
September 2004,
Final LIFEPLUS demonstration in Pompeii, Final demonstration and press
conference
3.
March 2005, “FET
Presence Research”, IST-FET Exhibit, CeBIT’05 Exhibition, VR/AR character
simulation
4.
June 2006,
“COMPUTEX”, Computex’06 Exhibit, Taipei, Re-enacted AR scene simulation
5.
November 2007,
Mobile AR guide, VRST07 Exhibition
6.
February 2008,
Virtual Character simulation framework for cultural heritage, EPOCH Final Event
Exhibition
7.
November 2012,
Real to Virtual rapid prototyping system for simulation and previsualization,
Euromed2012
8.
November 2013,
HiFi-PRINTER, VR character animation interpolation demonstration in SIGGRAPH
Asia, Hong Kong
9.
October 2015,
ITN-DCH AR character animation and rendering, demonstration for Council of
Europe Ministers Meeting, Limassol
10. December 2016, ovidVR Psychomotor surgical training
simulator, VRX’16 Conference, San Francisco
11. January 2017, ovidVR Psychomotor surgical training
simulator, INTEL Corporation, Hilsboro
12. September 2017/2018, ovidVR Psychomotor surgical
training simulator, Thessaloniki International Fair, Thessaloniki
13. July 2018, ORamaVR world first coop first VR shared
surgery training, Stanford University
14. January 2019, ORamaVR medical training simulator, CES
2019, Las Vegas
15. June 2021, December 2019,
ORamaVR medical experiential training, Swiss Foundation for Innovation and
Training in Surgery & International Committee of Red Cross (ICRC), Geneva
Reviewer for scientific journals and European public funding agencies
1.
Frontiers in
Virtual Reality, Frontiers
2.
Frontiers in
Robotics and AI, Frontiers
3.
The Visual
Computer, Springer-Nature
4.
IEEE Transactions
on Visualization and Computer Graphics
5.
IEEE Transactions
on Multimedia
6.
IEEE Transactions
on Learning Technologies
7.
IEEE Access
8.
MDPI Applied Sciences
9.
ACM Journal on
Computing and Cultural Heritage
10.
ACM Transactions
on Embedded Computer Systems
11.
Journal of Cultural
Heritage, Elsevier
12.
Computer
Animation and Virtual worlds, Wiley
13.
Computers &
Graphics, Elsevier
14.
Entertainment
Computing. Elsevier
15.
Advances in
Applied Clifford Algebras, Springer
16.
Multimedia Tools
and Applications, Springer
17.
Journal of Information
Processing Systems, KIPS
18.
Sensors Journal,
MDPI
19.
International
Journal of Human-Computer Interaction, Taylor-Francis Group
20. Agence
Nationale de la Recherche - ANR (France)
21. IWT Agency
for Innovation By Science And Technology (Belgium)
22. Research Promotion
Foundation (Cyprus)
23. NSERC
(Canada)
24. European
Commission, EU Projects Expert Reviewer, EC
Programme committee member in international, per-reviewed conferences
1.
Programme committee member: CGS CGI, CGS CASA, IEEE VR, IEEE Cyberworlds, ACM
VRST, IEEE 3DUI, VSMM, CGS ENGAGE, IEEE ISVC, EG VAST, VS-Games, NVIDIA GTC,
ACM Web3D, IEEE CoG
2.
Industry Chair:
Eurographics 2008
3.
Program Co-Chair: Computer Graphics International 2021, Computer Graphics International 2020, HDRI Summer
School 2013, GACSE 2016 (Co-located with CGI’16), ENGAGE 2017 (Co-located with
CGI’17), ENGAGE 2018 (Co-located with CGI’18), ENGAGE 2019 (Co-located with
CGI’19), ENGAGE 2020 (Co-located with CGI’20)
4.
Conference Chair: Computer Graphics International 2016
Journal editorial services
1.
Computer
Animation and Virtual worlds, John Wiley and Sons Ltd: 2007 special issue,
“Special Issue on Wireless and Mobile Technologies in Mixed Realities”: guest-editor
2.
The Visual
Computer, Springer: associate editor
3.
Encyclopedia of
Computer Graphics and Games, Springer Nature: editorial board member
4.
Virtual Reality & Intelligent Hardware, Elsevier: editorial
board member
5.
Applied Sciences, MDPI: editorial board member
6.
Advances in
Applied Clifford Algebras, Springer: review
editor
7.
Frontiers in
Virtual Reality, Frontiers Media S.A.: review
editor
8.
Europeana Task
Force Group in Advanced documentation of 3D digital assets: member
9.
Frontiers in Virtual Reality, Frontiers Media, special
issue (Research Topic Lead Editor), “New Virtual Reality and Spatial Computing
Applications to Empower, Upskill and Reskill Medical Professionals in a
Post-Pandemic Era”, 2021
10.
Frontiers in Virtual Reality, Frontiers Media, special
issue (Research Topic Lead Editor), “Virtual Reality/Augmented Reality
Authoring Tools”, 2021
Professional Memberships
1.
Board Member: Computer
Graphics Society (CGS)
2.
Member:
Institute of Electrical and Electronics Engineers (IEEE),
3.
Member: IEEE
Digital Senses Initiative
4.
Member:
Association for Computing Machinery (ACM),
5.
Member: Special
Interest Group on Graphics and Interactive Techniques (SIGGRAPH)
6.
Member:
Eurographics Association (EG)
Academic administrative services and departmental outreach activities
·
University of
Crete (UoC) Computer Science Department Committees for Postgraduate studies: 2011,
2012, 2013, 2014, 2015, 2017, 2018, 2020,2021
·
UoC Computer
Science Department Committee for Undergraduate studies: 2015, 2016, 2017,
2018, 2019
· UoC Computer Science Department Committee for
ERASMUS+: 2015, 2016, 2017, 2018, 2019, 2020,2021
· UoC Computer Science Department Committee for material
procurement: 2017, 2018, 2019
·
UoC Computer
Science Department Committee for Internships: 2020, 2021
·
UoC ELKE Research
Committee of the University of Crete, Evaluation Committee member: 2017,
2018, 2019
· UoC Computer Science Department Open days
demonstration participation: 2016, 2017, 2018, 2019
·
UoC Open – Courseware
full course lecturing material for “CS150: Programming” https://opencourses.uoc.gr/courses/course/view.php?id=219 : 2018
· Event organisation, invitation, live demonstration and
presentation of the UoC Computer Science Department, FORTH and ORamaVR
activities to the Pfizer Inc. CTO Lydia Fonseca and her team, during their
evaluation visit for their next Centre of Excellence outside USA. According to
their post-visit thanking letter, Mrs. Fonseca expressed that this visit was
instrumental to Pfizer for selecting Greece as the country to host their next
corporate Centre of Excellence: 2019
· UoC 2nd Summer camp of applied mathematics,
course presentation: 2019
· “Αναθεώρηση της
Στρατηγικής Έξυπνης Εξειδίκευσης Περιφέρειας Κρήτης (RIS3Crete) για τη νέα
Προγραμματική Περίοδο 2021-2027 ΥΓΕΙΑ”, Invited Talk, Heraklion, 2021
Teaching & Student Supervision
·
“Computer Graphics”, Undergraduate Course
CS-358, University of Crete, Spring 2010, Winter 2011 till now every Winter
semester
·
“Programming
with C++”, Undergraduate Course CS-150, University of Crete, Spring 2012,
till now every Spring semester
·
“Interactive Computer Graphics”, Postgraduate Course CS-553, University of Crete,
Spring 2012, till now every Spring semester
·
“Simulating body and face”, Postgraduate Course 4304045, University of Geneva,
Spring 2007
·
Graduate Student
Supervision:
1. Stephanie Bertrand, Post-doc, FORTH, on-going
2. Manos Kamarianakis, Post-doc, University of Crete
& ORamaVR, on-going
3. Pavlos Zikas, PhD thesis, University of Crete,
on-going
4. Nikos Lydatakis, PhD thesis, University of Crete,
on-going
5. Stavros Kateros, PhD thesis, University of Crete,
on-going
6. Stratos Geronikolakis, PhD Thesis, University of Crete,
on-going
7. Mike Kentros, PhD Thesis, University of Crete,
on-going
8. Marios Kanakis, PhD Thesis, University of Crete,
on-going
9. Zinovia Stephanidi, “Development of a toolkit for
polymorphic intelligent user interfaces in extended reality employing machine
learning”, MSc Thesis, University of Crete, University of Crete, on-going
10. Eleni Stephanidi, "The LECTOR Podium. An
innovative teacher workstation for the Intelligent Classroom of the future”,
MSc Thesis, University of Crete, University of Crete, on-going
11. Stratos, Geronikolakis, “An XR rapid prototyping
framework for interoperability across the reality spectrum”, MSc Thesis,
University of Crete, University of Crete, 2020
12. Mike, Kentros, “A machine-learning recommendation
algorithm for extended reality psychomotor training”, MSc Thesis,
University of Crete, University of Crete, 2020
13. Stephanidi, Evropi, “An Approach for the Authoring,
Visualization and Training of Craft Experiences, using Human Motion, Virtual
Humans, Machines and Tools”, MSc Thesis, University of Crete, University of
Crete, 2020
14. Stylianos Georgiou, “Multimodal and Networked
Social VR Learning”, MSc Thesis, University of Crete, University of Crete,
2019
15. Stavros Kateros, “Psychomotor
Interaction for Enhanced VR User Experience”, MSc Thesis, University of
Crete, 2019
16. Nikos Lydatakis, “Physics based interaction in
collaborative virtual reality environments”, MSc Thesis, University of
Crete, 2019
17. Pavlos Zikas, “Immersive
Visual Scripting of Gamified Training based on VR Software Design Patterns”,
MSc Thesis, University of Crete, 2019
18. Eva Mpaka, “Retraining
of fine movement of paretic hand through VR gaming, presence, musical
rhythmical stimuli, based on cognitive feedback”, June 2017, MSc Thesis,
University of Crete
19. Petros Papanikolaou, “Physically principled character lighting and shading in real-time”,
June 2013, MSc Thesis, University of Crete
·
PhD thesis
advisory committee and Jury Member:
1.
Eva Mpaka, PhD
thesis advisory committee (member of the 3-party committee), University of Geneva, (on-going), Supervisor: Nadia
Magnenat-Thalmann
2.
Constantine
Roditakis, PhD thesis advisory committee (member of the 3-party
committee), University of Crete, (on-going),
Supervisor: Antonis Argyros
3.
Dennis
Bautembach, PhD thesis advisory committee (member of the 3-party
committee), University of Crete,
(on-going), Supervisor: Antonis Argyros
4.
Drossis Yannis, “Information
Worlds: Interactive Visualizations and Storytelling using Augmented, Virtual
and Mixed Reality”, PhD thesis advisory committee (member of the 3-party
committee), University of Crete, 2019,
Supervisor: Constantine Stephanidis
5.
Kaltsa Vagia, “Μηχανική
όραση για ανίχνευση γεγονότων σε βίντεο στοχαστικών κινήσεων”, Aristotle
University of Thessaloniki, 2018, Supervisor: Μichalis Strinzis
6.
Yvain Tisserand, “Fast prototyping and deformation of virtual
humans”, PhD thesis advisory committee, University of Geneva, 2018,
Supervisor: Nadia Magnenat-Thalmann
7.
Stavroula Ntoa, “Uxami Framework: User Experience Evaluation
In Ambient Intelligence Environments”, University of Crete, 2017,
Supervisor: Constantine Stephanidis
8.
Georgios
Margetis, “Inprinted framework:
interacting with augmented physical printed matter in ambient intelligence
environments”, University of Crete, 2017, Supervisor: Constantine
Stephanidis
9.
Manos Zidianakis, “A cross-platform, remotely-controlled mobile avatar
simulation framework for AmI environments”, University of Crete, 2015, Supervisor: Constantine Stephanidis
10. Markos Sigalas, “Full-body
pose tracking under severe occlusions - the Top View Reprojection approach”,
University of Crete, 2015, Supervisor: Panos Trahanias
11. Nikolaos Kyriazis, “Computational methods for observing and understanding the interaction
of humans with objects of their environment”, University of Crete, 2014,
Supervisor: Antonis Argyros
12. Andreas Vassilakis,
“Αμεση Απόδοση των Προσεγγιστικών Παραμορφώσεων Περιβλήματος Βασισμένες σε
Χαρακτηριστικά”, University of Ioannina, 2014, Supervisor: Andreas Fudos
13. Alessandro Foni, “Methodological
Approaches for the Protection of Cultural Heritage in the Digital Age”, PhD
thesis advisory committee, University of Geneva (member of the 3-party
committee), 2013, Supervisor: Nadia
Magnenat-Thalmann
14. Patrick Salamin, “Context
Aware, Multimodal and Semantic Rendering Engine”, PhD thesis advisory
committee, Ecole Polytechnique Fédéral de Lausanne - EPFL, 2010, Supervisor:
Daniel Thalmann
·
MSc thesis Jury
Member:
1.
Iraklis Bekiaris,
“GRETA: an intelligent farmhouse”, 2020, University of Crete, Supervisor:
Constantine Stephanidis
2.
George Nikitakis,
“CognitOS Classboard: a multimodal interaction framework for enhancing the
whiteboard of the intelligent classroom”, 2020, University of Crete, Supervisor:
Constantine Stephanidis
3.
Andreas
Michelakis, “ACOUSMA: An intelligent mechanism toawards providing personalized
auditory feedback in Ambient Intelligence Environments”, 2020, University of
Crete, Supervisor: Constantine Stephanidis
4.
Nena Basina, “ECAVI:
A tool for Event Calculus Analysis and Visualization”, 2019, University of
Crete, Supervisor: Dimitris Plexousakis
5.
Stavros
Dagkalakis, “Lina: a virtual-reaLIty user iNterAction framework for
intelligent greenhouses”, 2019, University of Crete, Supervisor: Constantine
Stephanidis
6.
Ammar Qammaz, “A
Hybrid Method for 3D Pose Estimation of Personalized Human Body Models”,
2019, University of Crete, Supervisor: Antonis Argyros
7.
Maria-Evangelia
Papadaki, “A 3D model for visualization the LOD cloud”, 2017, University
of Crete, Supervisor: Yannis Tzitzikas
8.
Chryssi
Birliraki, “Interaction with Three
Dimensional Virtual Humans in Ambient Intelligence Environments”, 2014,
University of Crete, Supervisor: Constantine Stephanidis
9.
Nikos Mouchtaris
“Automatic User-Interface Generation from
Annotated APIs in a Dynamic Language”, 2013, University of Crete,
Supervisor: Antony Savidis
10. Ioannis Drossis, “TimeTunnel:
Modeling and interactive information visualization using three dimensional
timelines”, 2012, University of Crete, Supervisor: Constantine Stephanidis
·
Graduate Student
Co-Supervision:
1. Chryssi Birliraki, Interaction with expressive virtual
characters, December 2011 – April 2012, FORTH, Supervisor: Constantine
Stephanidis
2. Anastasia Pampouchidou, Interaction with Expressive
Virtual Characters, January 2011 - June 2011, MSc Thesis, FORTH, Supervisor:
Panos Trahanias
3. Silvina Ferradal, Integration of Facial/Body Communication
in a Real-time Animation Framework, January – June 2005, MSc Thesis, University
of Geneva, Supervisor: Nadia Magnenat-Thalmann
4. Bart Kevelham, Point-Light based Shadowing for virtual
humans in Mixed Realities, June – December 2005, MSc Thesis, University of
Geneva, Supervisor: Nadia Magnenat-Thalmann
5. Roman Meylan, Camera View-dependant Posture setup
based on a COLLADA virtual human, May – July 2007, MSc Thesis, University of
Geneva, Supervisor: Nadia Magnenat-Thalmann
6. Maryam Arasteh, Evaluation and Comparison of latest
2D/3D Web Technologies, August 2007 – January 2008, MSc Thesis, University of
Geneva, Supervisor: Nadia Magnenat-Thalmann
·
Undergraduate
Student Supervision (Final Year BSc Project, University of Crete):
1. Michael Tamiolakis, “an adaptive, optimized soft-body mesh
algorithm for interactive skinned geometrical meshes in VR”
2. George Kokkiadis, “A mobile AR framework for both interactive
label and object-based scene enhancement”, on-going
3. Giannis
Petropoulos, “An integrated algorithm for geometric cut, tear and drill of
skinned meshes in VR”, on-going
4. Michalis Dodis, “a collaborative shared networked
simulation algorithm for edge-computing in VR”, on-going
5. Achileas Apostolou, “Turing Test with interactive,
dialogue-based virtual humans”, on-going
6. Achileas Fillipidis, “A cross-platform VR optimized
visualization system of human body anatomy”, October 2020
7. Flora Fyka, “Inverse Kinematics for Virtual Hand
Interaction inside Virtual Reality Environments”, October 2020
8. Enrica Cimmarrusti, “Low powered, untethered Virtual
Reality Head Mounted Display for medical visualization”, October 2020
9. Eleni Grigoriou, “Big-data Interaction with a Virtual
Human in Virtual Reality”, October 2020
10. Eleni Sefanidi, “The LECTOR Podium. An innovative
teacher workstation for the Intelligent Classroom of the future”, October 2020
11. Andreas Pattakos, “VR-Plank with full body
simulation in immersive environment”, January 2020
12. Ioanna Kartsonaki, “Low-cost, low-power VR, HMD
rendering”, September 2019
13. Giannis Evangelou, “Python-based modern GPU
programming framework”, September 2019
14. Dimitris Konstantinou, “Training Platform with Full
Body VR Tracking System Using Inverse Kinematics”, September 2019
15. Papadakis, M., A
Mobile-VR, gamified synaesthesia simulation framework, January 2018
16. Kanakis, M., VR
gamification based on open-source simulation toolkits, January 2017
17. Kentros, M., VR gamification
and BCI with the Emotiv EEG headset, January 2017
18. Geronikolakis, E., Physically
Based Rendering using all current GPU shader- based stages, September 2016
19. Bachlitzanakis, V., Mobile VR cardboard rendering in glGA, August 2016
20. Zikas, P., Interactive
Crowd Simulation, January 2016
21. Lydatakis, N., Real-time
High Dynamic Range (HDR) shadowing for dynamic character simulation,
October 2015
22. Kateros, S., Comparison
of HMD-Enabled VR frameworks for production and gamification of virtual
characters, October 2014
23. Georgiou, S., A
Head Mounted Display VR framework for 3D&2D multimedia presentations,
October 2014
24. Kampouris, S., Life-size
virtual characters in Augmented Reality, February 2013
25. Greassidou, E., GPU
Collada-based morph targets for facial animation, February 2013
26. Patsiouras, N., Virtual
Character Face and Body simulation dataset, July 2012
27. Kamileris, D., Real-time
shader-based per-fragment lighting for dynamic objects in WebGL, July 2012
·
Undergraduate
Student Co-Supervision (BSc Final Year project, MIRALab, University of Geneva)
1. Kevelham, B., A
real-time Effect GPU-based framework, October 2004, Supervisor: Nadia
Magnenat-Thalmann
2.
Raverdy, B., Game programming based on scripted, unified
VR/AR frameworks, May 2003, Supervisor: Nadia Magnenat-Thalmann