for my Google Scholar page please check here, for my .arxiv profile herefor BibTex entries here and a .bib file here.

Books

  1. Magnenat-Thalmann,, Stephanidis, C., Wu, E., Thalmann, D., Sheng, B., Kim, J., Papagiannakis, G., Gavrilova, M.,:Advances in Computer Graphics – 37th Computer Graphics International Conference, CGI 2020, Geneva, Switzerland, October 20-23, 2020, Proceedings. Lecture Notes in Computer Science 12221, Springer, ISBN 978-3-030-61863-6, 2020
  2. Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G., (Eds), “Mixed Reality and Gamification for Cultural Heritage ”, Springer, DOI: 10.1007/978-3-319-49607-8, 2017

 

Book Chapters

  1. Kamarianakis, M., Papagiannakis, G., “Deform, Cut and Tear a skinned model using Conformal Geometric Algebra”, accepted in CGI 2020 conference (ENGAGE workshop), will appear in Springer LNCS proceedings, 2020
  2. Stefanidi E., Arampatzis D., Leonidis A., Korozi M., Antona M., Papagiannakis G., “MagiPlay: An Augmented Reality Serious Game Allowing Children to Program Intelligent Environments”, In: Gavrilova M., Tan C., Chang J., Thalmann N. (eds) Transactions on Computational Science XXXVII. Lecture Notes in Computer Science, vol 12230. Springer, Berlin, Heidelberg. https://doi.org/10.1007/978-3-662-61983-4_9, 2020
  3. Bertrand, S., Vassiliadi, M., Papagiannakis G., “Storytelling in Virtual Reality”, In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham, 2020 (accepted)
  4. Geronikolakis, E., Zikas, P., Kateros, S., Lydatakis, N., Georgiou, S., Kentros, M., Papagiannakis, G., “A True AR Authoring Tool for Interactive Virtual Museums”, In: Visual Computing in Cultural Heritage, Liarokapis, F., Voulodimos, A., Doulamis, N., Doulamis, A. (Eds.), (to appear), Springer-Nature, Series on Cultural Computing, 2020
  5. Stefanidi, E., Partarakis N., Zabulis, X, Zikas, P., Papagiannakis, G., Thalmann, N.M., “TooltY: An approach for the combination of motion capture and 3D reconstruction to present tool usage in 3D environments”, In Thalmann N.M., Zhang J.J, Jiang X. (eds) Intelligent Scene Modelling and Human Computer Interaction, (to appear), Springer, 2020
  6. Bertrand, S., Vassiliadi, M., Zikas, P., Geronikolakis, E., Papagiannakis, G., “From Readership to Usership and Education, Entertainment, Consumption to Valuation: Embodiment and Aesthetic Experience in Literature- based MR Presence”, In: Virtual Multimodal Museum, (to appear), Springer-Nature, 2020
  7. Stefanidi E, Arampatzis D, Leonidis A, Papagiannakis G., “BricklAyeR – A Platform for Building Rules for AmI Environments in AR”. Lecture Notes in Computer Science, volume 11542, also presented in CGI 2019
  8. Papaefthymiou M., Kanakis M.E., Geronikolakis E., Nochos A., Zikas P., Papagiannakis G., “Rapid Reconstruction and Simulation of Real Characters in Mixed Reality Environments”, In: Ioannides M. (eds) Digital Cultural Heritage. Lecture Notes in Computer Science, vol 10605. Springer, Cham, 2018
  9. Baka E., Kentros M., Papagiannakis G., Magnenat-Thalmann N., “Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study”, In: Zaphiris P., Ioannou A. (eds) Learning and Collaboration Technologies. Learning and Teaching. LCT 2018. Lecture Notes in Computer Science, vol 10925. Springer, Cham, 2018
  10. Geronikolakis, E., Tsioumas, M., Bertrand, S., Loupas, A., Zikas, P., Papagiannakis, G., “New Cross/Augmented Reality Experiences for the Virtual Museums of the Future”, In: Ioannides M. et al. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection. EuroMed 2018. Lecture Notes in Computer Science, vol 11196. Springer, Cham, 2018
  11. Papagiannakis, G., Trahanias, P., Kenanidis, E., and Tsiridis, E., “Psychomotor Surgical Training in Virtual Reality”. In: The Adult Hip – Master Case Series and Techniques. Springer, Cham, Cham, 827–830, 2018
  12. Papagiannakis G. et al., “Mixed Reality, Gamified Presence, and Storytelling for Virtual Museums”. In: Lee N. (eds) Encyclopedia of Computer Graphics and Games. Springer, Cham, 2018
  13. Papagiannakis, G.,Gamification and Serious Games”, N. Lee (Ed.), Encyclopedia of Computer Graphics and Games, Springer International Publishing, DOI: 10.1007/978-3-319-08234-9_90-1, ISBN 978-3-319-08234-9, 2017
  14. Trahanias, P., Papagiannakis, G., Tsiridis, E., “Psychomotor Surgical Training in Virtual Reality”, Master Case Series & Techniques: Adult Hip, Springer, 2017
  15. Papaefthymiou, M., Papagiannakis, G., “Gamified, Augmented and Virtual reality character rendering and animation enabling technologies”, Mixed Reality and Gamification for Cultural Heritage, Ioannides, M., Magnenat-Thalmann, N., Papagiannakis, G. (Eds.), Springer, DOI: 10.1007/978-3-319-49607-8, 2017
  16. Zikas P., Bachlitzanakis V., Papaefthymiou M., Papagiannakis G., “A Mobile, AR Inside-Out Positional Tracking Algorithm, (MARIOPOT), Suitable for Modern, Affordable Cardboard-Style VR HMDs”, In: Ioannides M. et al. (eds) Digital Heritage. Progress in Cultural Heritage: Documentation, Preservation, and Protection, Lecture Notes in Computer Science, vol 10058. Springer, also presented in EuroMed16, Larnaca, 2016
  17. Papanikolaou, P., Papagiannakis, G., “Real-time Separable Subsurface Scattering for animated virtual characters”, GPU Computing and Applications, Springer Singapore, 2015, pp. 53-67, also presented in 2013 Symposium on GPU Computing and Applications, Singapore
  18. Papagiannakis, G., Greassidou, E., Trahanias, P., Tsioumas, M., “A geometric algebra framework for mobile Augmented Reality simulations in digital heritage sites”, Lecture Notes in Computer Science, Springer-Verlag, 2014, also presented in 2014 International Conference in Cultural Heritage, Euromed2014, (2nd best-paper award), Limassol, 2014
  19. Tato, M., Papanikolaou, P., and Papagiannakis, G. “From Real to Virtual Rapid Architectural Prototyping”, Euromed2012, Lecture Notes in Computer Science, Springer-Verlag Berlin Heidelberg 7616, 505–512, October 2012
  20. Magnenat-Thalmann, N., Papagiannakis, G., Chaudhuri, P., “Interactive virtual humans in mobile augmented reality”, Encyclopedia of Multimedia (2nd Edition), pp. 362-368, ISBN: 978-0-387-74724-8, Springer-Verlag, 2008
  21. Papagiannakis, G., Magnenat-Thalmann, N., “Virtual Worlds and Augmented Reality in Cultural Heritage Applications”, Recording, Modeling and Visualization of Cultural Heritage – Baltsavias et al. (eds), pp. 419-430, ISBN-10: 041539208X, Taylor & Francis Group, 2006
  22. Vacchetti, L., Lepetit, V., Ponder, M., Papagiannakis, G., Fua, P., Thalmann, D., Magnenat-Thalmann, N.,  “Stable Real-time AR Framework for Training and Planning in Industrial Environments”, Virtual Reality and Augmented Reality Applications in Manufacturing, Ong, S. K., Nee, A.Y.C. (eds), pp.125-142, ISBN: 1-85233-796-4, Springer-Verlag, 2004

In scientific journals

  1. Papagiannakis, G., Zikas, P., Lydatakis, N., Kateros, S., Kentros, M., Geronikolakis, E., Kamarianakis, M., Kartsonaki, I., Evangelou, G., Birrenbach, T., Sauter, T., Exadaktylos, A., ”CVRSB: Covid-19 VR Strikes Back – a Personal Protective Equipment and Swab Testing framework for medical training”, Frontiers In Virtual Reality, (under preparation), 2021
  2. Kamarianakis, M., Papagiannakis, G., “An all-in-one geometric algorithm for cutting, tearing and drilling of linear-blend deformable surfaces”, Mathematical Methods in the Applied Sciences, John Wiley & Sons, (submitted), 2021
  3. Margetis G., Apostolakis KC., Ntoa S., Papagiannakis G., Stephanidis C., “X-Reality Museums: Unifying the Virtual and Real World Towards Realistic Virtual Museums”, Applied Sciences, 2021, 11(1):338.
  4. Stefanidi, , Partarakis, N., Zabulis, X., Adami, I., Ntoa, S., Papagiannakis, G., “Transferring Traditional Crafts from the Physical to the Virtual World: An Authoring and Visualization Method and Platform”, ACM Journal of Computing and Cultural Heritage (JOCCH), (accepted), 2020
  5. Theodorakis, Y., Hatzigeorgiadis, A., Hassandra, M., Galanis, E., Tsolaki, M., Mouzakidis, C., Karathanasi, E., Petridou, N., Papagiannakis, G., Zikas, P., Evangelou, G., “Α Virtual Reality Application for Physical and Cognitive training of patients with Mild Cognitive Impairment”, Journal of Medical Internet Research (JMIR), (accepted), 2020
  6. Zikas, P., Papagiannakis, G., Lydatakis, N., Kateros, S., Ntoa, S., Adami, I., Stephanidis, C., “Immersive visual scripting based on VR software design patterns for experiential training”, Visual Computer Journal, https://doi.org/10.1007/s00371-020-01919-0, also presented in Computer Graphics International 2020, CGI’20, Geneva, Switzerland, 2020
  7. Kouroubali,Α.,Kondylakis,Η.,Koumakis,L.,Kavlentakis,A.S.,Banos,R.M.,Camarano,R.H.,Papagiannakis,G., Zikas, P., Petrakis, Y., Diaz, A.H., Hors-Fraile, S., Marias, K., Katehakis, D., “Digital Health Tools for Perioperative Stress Reduction in Integrated Care”, European Journal of Biomedical Informatics, 2019
  8. Kouroubali, Α., Kondylakis, Η., Koumakis, L., Papagiannakis, G., Zikas, P., Katehakis, D., “iSupport: Building a Resilience Support Tool for Improving the Health Condition of the Patient During the Care Path”, Studies in health technology and informatics, vol 261, ISSN 0926-9630, pp. 253—258, 2019
  9. Hooper, J., Tsiridis, E., Feng, J., Schwarzkopf, R., Waren, D., Long, W., Poultsides, L., Macaulay, W.,Papagiannakis, G., Kenanidis, E., Rodriguez, E., Slover, J., Egol, K., Phillips, D., Friedlander, S., Collins, M., “Virtual Reality Simulation Facilitates Resident Training in Total Hip Arthroplasty: A Randomized Controlled Trial”, The Journal of Arthroplasty, 2019, ISSN 0883-5403, https://doi.org/10.1016/j.arth.2019.04.002
  10. Pateraki, M., Papagiannakis, G.,“A 3D Modelling and Photorealistic Simulation Pipeline for 3D Heritage Edifices”, ERCIM News 113, ERCIM, April 2018
  11. Vassiliadi M., Sylaiou S., Papagiannakis G., Literary Myths in Mixed Reality. Frontiers in Digital Humanities. 2018;5:34-38. doi:10.3389/fdigh.2018.00021, 2018
  12. Aristidou, A., Stavrakis, E., Papaefthimiou, M.,Papagiannakis, G., Chrysanthou, Y., “Style-based motion analysis for dance composition”, The Visual Computer, 34: 1725. https://doi.org/10.1007/s00371-017-1452-z, 2018,
  13. Papaefthymiou, M., Papagiannakis, G., “Real-time rendering under distant illumination with Conformal Geometric Algebra”, Mathematical Methods in the Applied Sciences, John Wiley & Sons, 2017
  14. Argento, E., Papagiannakis, G., Baka, E., Maniadakis, M., Trahanias, P., Nestoros, I., “Augmented Cognition via Brainwave Entrainment in Virtual Reality: an open, integrated brain augmentation in a neuroscience system approach”, Augmented Human Research Journal, Springer, 2017
  15. Papaefthymiou M., Hildenbrand D.and Papagiannakis G., “A Conformal Geometric Algebra code generator comparison for Virtual Character Simulation in Mixed Reality”, Advances in Applied Clifford Algebras Journal (accepted), Springer, also to be presented in GACSE workshop, Computer Graphics International 2016, CGI’16, Heraklion, Greece, 2016
  16. Papaefthymiou, M., Hildenbrand, D., Papagiannakis, G., “An inclusive Conformal Geometric Algebra GPU animation interpolation and deformation algorithm”, The Visual Computer Journal, Springer, 2016, also to be presented in Computer Graphics International 2016, CGI’16, Heraklion, Greece, 2016
  17. Kateros, S., Georgiou, S., Papaefthymiou, M., Papagiannakis, G., Tsioumas, M., “A comparison of gamified, immersive VR curation methods for enhanced presence and human-computer interaction in digital humanities”, International Journal of Heritage in the Digital Era, vol. 4, no 2, 2015, also presented in “The 1st International Workshop on ICT for the Preservation and Transmission of Intangible Cultural Heritage”, EUROMED2014
  18. Papagiannakis, G., Greasidou, E., Trahanias, P., Tsioumas, M., “Mixed-reality geometric algebra animation methods for gamified intangible heritage”, International Journal of Heritage in the Digital Era, vol. 3, No.4, pp. 683–699, Multi-Science, Apr. 2015
  19. Foni, A., Papagiannakis, G., N., Magnenat-Thalmann, N., “A Taxonomy of 2D and 3D Visualization Technologies for Cultural Heritage Applications”, ACM Journal on Computing and Cultural Heritage, Volume 3, Issue 1, pp. 1-21, June 2010
  20. Magnenat-Thalmann, N., Papagiannakis, G., “Recreating Daily Life in Pompeii”, VAR-Virtual Archaeology Review, ISSN 1989-9947, also presented in Arqueologica 2.0 (2009), vol. 1 (2) pp. 16-20, May 2010
  21. Chaudhuri, P., Papagiannakis, G., Magnenat-Thalmann, N., “Self adaptive animation based on user perspective”, The Visual Computer, Springer-Verlag, 24(7-9), pp. 525-533, July 2008, also presented in CGI08
  22. Magnenat-Thalmann, N., Peternier, A., Righetti, Lim, M., Papagiannakis, G., Fragopoulos, T., Lambropoulou, K., Barsocchi, P., Thalmann, D., “A virtual 3D mobile guide in the INTERMEDIA project”, The Visual Computer, Springer-Verlag, Volume 24, Numbers 7-9, pp. 827-836, July 2008, also presented in CGI08
  23. Papagiannakis, G., Singh, G., Magnenat-Thalmann, N., “A survey of mobile and wireless technologies for augmented reality systems”, Journal of Computer Animation and Virtual Worlds, John Wiley and Sons Ltd, 19, 1, pp. 3-22, February 2008
  24. Foni, A., Papagiannakis, G., Cadi-Yazli, N., Magnenat-Thalmann, N., “Time-Dependant Illumination And Animation Of Virtual Hagia-Sophia”, International Journal of Architectural Computing, Multi-Science Publishing, issue 02, volume 05, pp. 284-301, July 2007
  25. Papagiannakis, G., Magnenat-Thalmann, N., “Mobile Augmented Heritage: Enabling Human Life in Ancient Pompeii”, The International Journal of Architectural Computing, Multi-Science Publishing, issue 02, volume 05, pp. 395-415, July 2007
  26. Magnenat-Thalmann, N., Foni, A., Papagiannakis, G., Cadi-Yazli, N., “Real-time Animation and Illumination in Ancient Roman Sites”, The International Journal of Virtual Reality, IPI Press, vol. 6, no.1, pp. 11-24, March 2007
  27. Egges, A., Papagiannakis, G., Magnenat-Thalmann, N., “Presence and Interaction in Mixed Realities”, The Visual Computer, Springer-Verlag, Volume 23, Number 5, pp. 317-333, May 2007
  28. Papagiannakis, G., Schertenleib, S., O’Kennedy, B., Poizat, M., Magnenat-Thalmann, N., Stoddart, A., Thalmann, D., “Mixing Virtual and Real scenes in the site of ancient Pompeii”, Journal of Computer Animation and Virtual Worlds, vol. 16, issue 1, John Wiley and Sons Ltd, pp. 11-24, February 2005

In proceedings of international refereed conferences and workshops

  1. Stefanidi, E., Korozi, M., Leonidis, A., Antona, M., Papagiannakis, G., “The LECTOR Podium. An innovative teacher workstation for the Intelligent Classroom of the future”, ICETC 2020 – The 12th International Conference On Education Technology And Computers, 2020, (accepted)
  2. Papagiannakis, G., Zikas, P., Lydatakis, N., Kateros, S., Kentros, M., Geronikolakis, E., Kamarianakis, M., Kartsonaki, I., Evangelou, G., 2020. MAGES 3.0: Tying the knot of medical VR. In ACM SIGGRAPH 2020 Immersive Pavilion (SIGGRAPH ’20). Association for Computing Machinery, New York, NY, USA, Article 6, 1–2. DOI:https://doi.org/10.1145/3388536.3407888, 2020
  3. Stefanidi, E., Partarakis N., Zabulis, X, Papagiannakis, G., “Simulating Machine Interface Usage for Visualization in Virtual Environments” 2020 ACM CHI Conference on Human Factors in Computing Systems, 2020
  4. Margetis, G., Papagiannakis, G., Stephanidis, C., “Realistic natural interaction with virtual statues in X-Reality environments”, ISPRS International Archives of Photogrammetry, Remote Sensing and Spatial Information Sciences, GEORES19, Milan, 2019
  5. Papagiannakis, G., Lydatakis, N., Kateros, S., Georgiou, S., and Zikas, P., 2018. Transforming Medical Education and Training with VR using M.A.G.E.S. In Proceedings of Siggraph Asia ’18 Posters, Tokyo, Japan, December 04-07, 2018 https://doi.org/10.1145/3283289.3283291
  6. Papaefthymiou, M., Nikolakopoulou, V., Leventis, G., Domajnko, M., Ioannides, M., Papagiannakis, G., & Santos, P. (2017), “Projecting our Past to the Future – Challenges and Results : The Case of Asinou church.”, In S. Robert & B. Štular (Eds.), 15th EUROGRAPHICS Workshop on Graphics and Cultural Heritage (pp. 1–5). Graz: Eurographics Association.
  7. Papaefthymiou, M., Kanakis, M., Geronikolakis, E., Nohos, A., Papagiannakis, G., “Rapid reconstruction and simulation of virtual characters in Mixed Reality environments“, ITN-DCH final conference, Olimje, Slovenia, May 2017
  8. Zikas, P., Bachlitzanakis, V., Papaefthymiou, M., Kateros, S., Georgiou, S., Lydatakis, N., Papagiannakis, G., “Mixed Reality Serious Games for smart education”, European Conference on Games Based Learning 2016, ECGBL’16, Paisley, Scotland, October 2016
  9. Zikas, P., Papaefhtymiou, M., Mpaxlitzanakis, V., Papagiannakis, G., “Life-sized Group and Crowd simulation in Mobile AR”, Computer Animation and Social Agents 2016, CASA’16, ACM Press, May 2016
  10. Papaefthymiou, M., Feng, A., Shapiro, A., Papagiannakis, G., “A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters”. ACM SIGGRAPH-ASIA 2015, Symposium On Mobile Graphics and Interactive Applications, Kobe, ACM Press, November 2015
  11. Papaefthymiou, M., Papagiannakis, G., Aristidou, A., Ioannides, M., “A conformal geometric algebra framework for mixed reality and mobile display”, Applied Geometric Algebra in Computer Science and Engineering 2015, AGACSE2015, Barcelona, July 2015
  12. Zidianakis, E., Papagiannakis, G., and Stephanidis, C., “A cross-platform, remotely-controlled mobile avatar simulation framework for AmI environments”, ACM SIGGRAPH-ASIA 2014, Symposium On Mobile Graphics And Interactive Applications, December 2014
  13. Papagiannakis, G., Papanikolaou, P., Greassidou, E., Trahanias, P., “glGA: an OpenGL Geometric Application framework for a modern, shader-based computer graphics curriculum”, Education Papers, Eurographics 2014, Strasbourg, April 2014
  14. Papagiannakis, G., “Geometric algebra rotors for skinned character animation blending”, Technical Brief, ACM SIGGRAPH ASIA 2013, Hong Kong, November 2013
  15. Arnold, D., Day, A., Glauert, J., Haegler, S., Jennings, V., Kevelham, B., Laycock, R., Magnenat-Thalmann, N., Maïm, J., Maupu, D., Papagiannakis, G.,Thalmann, D., Yersin, B., and Rodriguez-Echavarria, K., “Tools for Populating Cultural Heritage Environments with Interactive Virtual Humans”, Open Digital Cultural Heritage Systems, EPOCH Final Event 2008, Rome, February 2008
  16. Chaudhuri, P., Papagiannakis, G., Magnenat-Thalmann, N., “Camera-based Gaze Control for Virtual Characters”, ENACTIVE 2007, Grenoble, November 2007
  17. Peternier, A., Righetti, X., Hopmann, M., Thalmann, D., Repetto, M., Papagiannakis, G., Davy, P., Lim, M., Magnenat-Thalmann, N., Barsocchi, P., Fragopoulos, T., Serpanos, D., Gialelis, Y., Kirykou, A.,“Chloe@University: an indoor, mobile mixed reality guidance system”, ACM Virtual Reality Software and Technology 2007 (VRST07), poster paper, ACM Press, Newport Beach, CA, November 2007
  18. Egges, A., Papagiannakis, G., Magnenat-Thalmann, N., “An Interactive Mixed Reality Framework for Virtual Humans”, Cyberworlds 2006, IEEE Computer Society, Lausanne, September 2006
  19. Papagiannakis, G., Kim, H., Magnenat-Thalmann, N., “Believability and Presence in Mobile Mixed Reality Environments”, IEEE VR2005 Workshop on Virtuality Structures, Bonn, March 2005
  20. Papagiannakis, G., Foni, A., Magnenat-Thalmann, N., “Practical Precomputed Radiance Transfer for Mixed Reality”, Proc. of Virtual Systems and Multimedia 2005 (VSMM05), pp. 189-199, VSMM Society, Ghent, October 2005
  21. Magnenat-Thalmann, N., Cordier, F., Seo, H., Papagiannakis, G., “Modeling of Bodies and Clothes for Virtual Environments”, Proc. of Cyberworlds 2004, pp. 201 – 208, IEEE Computer Society, Tokyo, November 2004
  22. Magnenat-Thalmann, N., Papagiannakis, G.,Foni, A., Arevalo-Poizat, M., Cadi-Yazli, N., “Simulating life in ancient sites using mixed reality technology”, CEIG04, Seville, May 2004
  23. Papagiannakis, G., Schertenleib, S., Ponder, M., Arevalo-Poizat, M., Magnenat-Thalmann, N., Thalmann, D., “Real-Time Virtual Humans in AR Sites”, IEE Visual Media Production (CVMP04), pp. 273-276, London, March 2004
  24. Ponder, M., Herbelin, B., Molet, T., Schertenlieb, S., Ulicny, B., Papagiannakis, G., Magnenat-Thalmann, N., Thalmann, D., “Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies“, Proc. of 9th Eurographics Workshop on Virtual Environments 2003, pp. 97-106, The EG Association, ACM Press, Zurich, May 2003
  25. Ponder, M., Papagiannakis, G., Molet, T., Magnenat-Thalmann, N., Thalmann, D., ”VHD++ Framework: Extendible Game Engine with Reusable Components, for VR/AR R&D featuring Advanced Virtual Character Simulation Technologies”, Proc. of Computer Graphics International03, pp. 96-104, IEEE Computer Society Press, Tokyo, July 2003
  26. Vacchetti, L., Lepetit, V., Papagiannakis, G., Ponder, M., Fua, P., Magnenat-Thalmann, N., Thalmann, D., “Stable Real-Time Interaction Between Virtual Humans and Real Scenes”, 3-D Digital Imaging and Modeling 2003 (3DIM03), pp. 449-456, Banff, Alberta, IEEE Computer Society Press, October 2003
  27. Papagiannakis, G., Foni, A., Magnenat-Thalmann, N., “Real-Time recreated ceremonies in VR restituted cultural heritage sites”, CIPA XIXth International Symposium, pp.235-240, Antalya, September 2003
  28. Ponder, M., Herbelin, B., Molet, T., Scherteneib, S., Ulicny, B., Papagiannakis, G., Magnenat-Thalmann, N., Thalmann, D., “Interactive Scenario Immersion: Health Emergency Decision Training in JUST Project”, Proc. Of 1st International Workshop on Virtual Reality Rehabilitation, VRMHR2002, VRlab-EPFL, pp. 87- 101, Lausanne, November 2002
  29. Foni, A., Papagiannakis, G., Magnenat-Thalmann, N., “Virtual HagiaSophia: Restitution, Visualization and Virtual Life Simulation“, UNESCO World Heritage Congress Proceedings, Beijing, October 2002
  30. Papagiannakis, G., Ponder, M., Molet, T., Kshirsagar, S., Cordier, F., Magnenat-Thalmann, N., Thalmann, D., “LIFEPLUS:Revival of life in ancient Pompeii”, Virtual Systems and Multimedia 2002 (VSMM02), Gyeongju, September 2002
  31. Papagiannakis, G., L’Hoste, G., Foni, A., Magnenat-Thalmann, N., “Real-Time Photo Realistic Simulation of Complex Heritage Edifices”, Proc. of Virtual Systems and Multimedia 2001 (VSMM01), pp. 218-227, IEEE Computer Society Press, Berkeley, September 2001

Other publications, reports and tutorial notes

  1. Geronikolakis, E., Papagiannakis, G. (2021), “An XR rapid prototyping framework for interoperability across the reality spectrum”, arxiv: 2101.01771 [cs.GR]
  2. Hildenbrand, D., Hitzer, E., Papagiannakis, G. (2017), “Preface for Special Issue on Geometric Algebra in Computer Science and Engineering”, Advances in Applied Clifford Algebras, 1–2. http://doi.org/10.1007/s00006-017-0799-6
  3. Thalmann, D., Trahanias, P. & Papagiannakis, G., “CGI 2016 Editorial”, The Visual Computer, (2016) 32: 675. doi:10.1007/s00371-016-1271-7, June 2016
  4. Papaefthymiou, M., Plelis, K., Mavromatis, D., Papagiannakis, G., “Mobile Virtual Reality featuring a six degrees of freedom interaction paradigm in a virtual museum application”, Technical Report, FORTH-ICS/TR-462, December 2015
  5. Lydatakis, N., Papagiannakis, G., “Real-time High Dynamic Range (HDR) shadowing for dynamic character simulation”, Technical Report, FORTH-ICS/TR-460, December 2015
  6. Papagiannakis, G., Argento, E., Mpaka, E., Maniadakis, M., Trahanias, P., “A virtual reality brainwave entrainment method for human augmentation applications”, Technical Report, FORTH-ICS/TR-458, September 2015
  7. Schellenberg, R., Tato, M., Papagiannakis, G., “From Real to Virtual Rapid Architectural Prototyping”, Technical Report, FORTH-ICS/TR-425, October 2011
  8. Networked Media Task Force (NM-TF), “Networked Media of the Future”, European Commission, Information Society and Media, ISBN: 978-92-79-06864-5, 2007
  9. Magnenat-Thalmann, N., Papagiannakis, G., Frisoli, A., Bergamasco, M., “Real-time Inhabited Virtual Worlds and Interaction”, Eurographics 2006 Tutorial Notes, Eurographics 2006, 2006
  10. Magnenat-Thalmann, N., O’Kennedy, B., Thalmann, D., Papagiannakis, G., Glardon, P., Joslin, C., Kim, H., “Real-Time Virtual Characters for VR/AR applications”, Computer Graphics International (CGI) 2004 Tutorial Notes, CGI 2004, 2004

Dissertations

  1. Papagiannakis, G., “An Illumination Registration Model for Dynamic Virtual Humans in Mixed Reality”, PhD Thesis, University of Geneva, Sc. 3795, CUI: libre-accès * classif.: I.3.7 PAP * cote: CUIB 2364, June 2006
  2. Papagiannakis, G., “Virtual Reality Visualisation of the Reconstruction of an Ancient Greek Residence”, MSc. Thesis, University of Bristol, June 1999

Citations to publications

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