CFP: CGI’2016

 Method-1 CGI’16 28th June – 1st July 2016

Heraklion, Crete, Greece




Computer Graphics International is one of the oldest international annual conferences in Computer Graphics and one of the most important ones worldwide. It is an essential yearly meeting where academics present their latest models and technologies, and explore new trends and ideas. In previous years, it had been held in numerous different places worldwide – Geneva, Tokyo, Sydney, and many countries in Europe, Asia, and America.

CGI’16: Computer Graphics International 2016, the 33rd annual conference will take place on June 28th – July 1st 2016 in Heraklion, Crete, Greece. Crete is the 5th biggest Mediterranean Island, lies in the southern frontier of Europe and is one of the most popular European tourism destinations. The conference will be organized by the Institute of Computer Science of the Foundation for Research and Technology Hellas (ICS-CVRL/FORTH). Important collocated events will be held during CGI’16.


We invite original contributions that advance the state-of-the-art in topics related, but not limited to:

·       Graphics Systems Architectures

·       Human Computer Interaction

·       Rendering Techniques

·       Virtual and Augmented Reality

·       Shape and Surface Modeling

·       Physically Based Modeling and Simulation

·       Scientific Visualization

·       Data Compression for Graphics

·       Medical Imaging

·       Computational and Discreet Geometry

·       Multimedia and Web Graphics

·       Mobile Graphics Toolkits

·       Virtual Heritage applications

·       Geometric Algebra Computing

·       Geometric/Clifford Algebras for Graphics

·       Computational Photography

·       Visual Analytics

·       Shape and Image Retrieval

·       Sketch Based Modeling

·       3D Printing

·       Surface and Volume Deformation

·       Shape Analysis

·       Parallel Systems and GPU

·       Augmented cognition and Mixed Reality

·       Realistic and Perceptual Rendering

·       HDR Image and Video Techniques

Accepted full-length papers will be published in The Visual Computer Journal by Springer. Authors of the highest ranked accepted short papers will be invited to submit an extended version of their work to the Visual Computer Journal; these papers will follow a fast track review process. The rest of the accepted short papers will be published by the ACM Digital Library within its International Conference Proceedings Series.